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Advances in Computer Graphics : 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28–September 1, 2023, Proceedings, Part II
Fine-Grained Web3D Culling-Transmitting-Rendering Pipeline
other
Author(s):
Anning Huang
,
Zhicheng Liu
,
Qian Zhang
,
Feng Tian
,
Jinyuan Jia
Publication date
(Online):
December 29 2023
Publisher:
Springer Nature Switzerland
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Progressive meshes
Hugues Hoppe
(1996)
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A survey of visibility for walkthrough applications
F Durand
,
D. Cohen-Or
,
C.T. Silva
…
(2003)
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A cloud-based system framework for performing online viewing, storage, and analysis on big data of massive BIMs
Hung-Ming Chen
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Kai-Chuan Chang
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Tsung-Hsi Lin
(2016)
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Author and book information
Contributors
Anning Huang:
(View ORCID Profile)
Book Chapter
Publication date (Print):
2024
Publication date (Online):
December 29 2023
Pages
: 159-170
DOI:
10.1007/978-3-031-50072-5_13
SO-VID:
85f93e4a-ca91-47b5-a05a-5761fce3c02a
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Book chapters
pp. 3
Single-View 3D Reconstruction of Curves
pp. 15
Audio-Driven Lips and Expression on 3D Human Face
pp. 27
Multi-image 3D Face Reconstruction via an Adaptive Aggregation Network
pp. 40
METRO-X: Combining Vertex and Parameter Regressions for Recovering 3D Human Meshes with Full Motions
pp. 53
Automatic Digitization and Orientation of Scanned Mesh Data for Floor Plan and 3D Model Generation
pp. 70
An Adaptive-Guidance GAN for Accurate Face Reenactment
pp. 83
Reconstructing Neutral Face Expressions with Disentangled Variational Autoencoder
pp. 95
CaSE-NeRF: Camera Settings Editing of Neural Radiance Fields
pp. 108
A Submodular-Based Autonomous Exploration for Multi-Room Indoor Scenes Reconstruction
pp. 120
Learning Degradation for Real-World Face Super-Resolution
pp. 135
Visualization of Irregular Tree Canopy Centerline Data from a Depth Camera Based on an Optimized Spatial Straight-Line Fitting
pp. 147
Finernet: A Coarse-to-Fine Approach to Learning High-Quality Implicit Surface Reconstruction
pp. 159
Fine-Grained Web3D Culling-Transmitting-Rendering Pipeline
pp. 171
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4
pp. 187
Enhanced Direct Lighting Using Visibility-Aware Light Sampling
pp. 199
Point Cloud Rendering via Multi-plane NeRF
pp. 211
Fast Geometric Sampling for Phong-Like Reflection
pp. 223
Multi-GPU Parallel Pipeline Rendering with Splitting Frame
pp. 236
Molecular Surface Mesh Smoothing with Subdivision
pp. 249
Photorealistic Aquatic Plants Rendering with Cellular Structure
pp. 263
Staged Transformer Network with Color Harmonization for Image Outpainting
pp. 275
SemiRefiner: Learning to Refine Semi-realistic Paintings
pp. 287
MagicMirror: A 3-D Real-Time Virtual Try-On System Through Cloth Simulation
pp. 300
An Ancient Murals Inpainting Method Based on Bidirectional Feature Adaptation and Adversarial Generative Networks
pp. 312
An Image Extraction Method for Traditional Dress Pattern Line Drawings Based on Improved CycleGAN
pp. 324
Parametrization of Measured BRDF for Flexible Material Editing
pp. 337
cGAN-Based Garment Line Draft Colorization Using a Garment-Line Dataset
pp. 349
PCCNet: A Few-Shot Patch-Wise Contrastive Colorization Network
pp. 362
Reference-Based Line Drawing Colorization Through Diffusion Model
pp. 373
Research of Virtual Try-On Technology Based on Two-Dimensional Image
pp. 387
Investigation on the Encoder-Decoder Application for Mesh Generation
pp. 401
Arbitrary Style Transfer with Style Enhancement and Structure Retention
pp. 414
Zero3D: Semantic-Driven 3D Shape Generation for Zero-Shot Learning
pp. 427
Seeing is No Longer Believing: A Survey on the State of Deepfakes, AI-Generated Humans, and Other Nonveridical Media
pp. 441
Diffusion-Based Semantic Image Synthesis from Sparse Layouts
pp. 455
FoldGEN: Multimodal Transformer for Garment Sketch-to-Photo Generation
pp. 467
Light Accumulation Map for Natural Foliage Scene Generation
pp. 479
DrawGAN: Multi-view Generative Model Inspired by the Artist’s Drawing Method
pp. 491
A Two-Step Approach for Interactive Animatable Avatars
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