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Design, User Experience, and Usability: Users and Interactions: 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing
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Author(s):
Eugene Ch’ng
,
Neil Cooke
Publication date
(Online):
July 21 2015
Publisher:
Springer International Publishing
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6
Record
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: not found
User-defined gestures for surface computing
Jacob O. Wobbrock
,
Andrew Wilson
,
Meredith Morris
(2009)
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It's Mine, Don't Touch!
Giulio Jacucci
,
Tommi Ilmonen
,
John Evans
…
(2008)
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Understanding Multi-touch Manipulation for Surface Computing
Chris North
,
Tim Dwyer
,
Bongshin Lee
…
(2009)
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Book Chapter
Publication date (Print):
2015
Publication date (Online):
July 21 2015
Pages
: 425-433
DOI:
10.1007/978-3-319-20898-5_41
SO-VID:
a295f51c-04f0-4e02-ac32-450c7742fda9
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Book chapters
pp. 3
Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Reality
pp. 14
Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Software
pp. 23
Children’s Mental Model as a Tool to Provide Innovation in Digital Products
pp. 34
HARSim: Posterior Load Comparative Analysis Process
pp. 45
Study on Operating Clearance Measurement of Some Connectors by Using Motion Capture
pp. 54
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices
pp. 66
A Study Customer Journey Map for User Experience Analysis of Information and Communications Technology Service
pp. 75
Scaling Preferences of Different Stakeholders – Using the Example of Prioritizing Quality Requirements on User Interface Texts
pp. 87
Affordances Feature on Package Design has Preference Effect on Content
pp. 95
Measuring Negative User Experience
pp. 107
Chinese User-Experience Design: An Initial Analysis
pp. 118
Behavioural Variables Analysis in Mobile Environments
pp. 131
Experiences, Problems and Solutions in Computer Usage by Subjects with Tetraplegia
pp. 141
Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Concepts
pp. 153
Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind
pp. 162
3D Real Time Virtual Fitting Room for Women
pp. 172
Re/Framing Virtual Conversational Partners: A Feminist Critique and Tentative Move Towards a New Design Paradigm
pp. 184
Experiencing Early User Interfaces
pp. 196
Incommensurable Writings - Examining the Status of Gender Difference Within HCI Coding Practices
pp. 206
A Study on Shopping Websites Payeasy for Female Consumers in Taiwan
pp. 214
Verification of Stereotype on Women Observing Gender Difference on UX of Wearable Device
pp. 224
Closing the Gender Divide in Tech: Challenges and Achievements in Vogue
pp. 232
Gender Differences in Temporal Data Analysis
pp. 243
The Invisible User: Women in DUXU
pp. 252
The Creative Process in Digital Design: Towards an Understanding of Women’s Approach
pp. 267
Infographics and Communicating Complex Information
pp. 277
Building Cloud-Based Scientific Workflows Made Easy: A Remote Sensing Application
pp. 289
Sound Design and UX: The Dynamic Audio Application Guide
pp. 301
Designing an Interactive Map of Musical Culture and a Digital Humanity App
pp. 307
Applying Human Centered Design Process for Designing Air Traffic Control Interfaces
pp. 317
Synchronized Data Management and Its Integration into a Graphical User Interface for Archaeological Related Disciplines
pp. 330
Brazilian Research Panorama on Information Ergonomics and Graphic Design
pp. 341
Beyond the Wall of Text: How Information Design Can Make Contracts User-Friendly
pp. 353
Digital Collections: Analysis of Collaborative Platforms
pp. 363
Interactive Multisensory Data Representation
pp. 374
An Interactive Guide to Design Animated Visual Instructions in Brazil
pp. 382
Lyricon (Lyrics + Earcons) Improves Identification of Auditory Cues
pp. 393
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability
pp. 403
Haptic Exploration Patterns in Virtual Line-Graph Comprehension
pp. 415
Collaborative Tangible Interface (CoTI) for Complex Decision Support Systems
pp. 425
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing
pp. 434
CubeMate: A New Communication Device as Non-verbal Interface in a Shared Space
pp. 444
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction
pp. 452
Usability of Touchpad Based Game Controller Interfaces
pp. 464
Usability Evaluation of Kinect-Based System for Ballet Movements
pp. 473
Integrating a Cognitive Modelling Framework into the Design Process of Touchscreen User Interfaces
pp. 487
Change News Reading Habit in the Information Age and Digital Mobile Devices
pp. 495
Towards a Requirements Catalogue for Prototyping Tools of Mobile User Interfaces
pp. 508
Approaching Users and Context of Use in the Design and Development of Mobile Systems
pp. 520
The Importance of Metaphors for User Interaction with Mobile Devices
pp. 530
Keyword Input via Digits: Simplified Smartphone Interface for Information Retrieval
pp. 541
Smartphone Application Usability Evaluation: The Applicability of Traditional Heuristics
pp. 551
Elements of Properties of User Experience in Cloud Computing Documentation Platform According to Smart Device Screen Size Changes: Focus on Google Docs and Naver Office
pp. 563
Virtual Touchpad for Cursor Control of Touchscreen Thumb Operation in the Mobile Context
pp. 575
The Interaction with Smartphones in the Brazilian Driving Context
pp. 587
Significance of Line Length for Tablet PC Users
pp. 597
A Field Study on Basic Usage Patterns of Traditional Watch and Smart Phone for Designing Smart Watch
pp. 611
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects
pp. 622
Evolutionary Wearables
pp. 631
Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project
pp. 643
Digital Craftsmanship
pp. 655
Designing a Vibrotactile Language for a Wearable Vest
pp. 667
TattooAR: Augmented Reality Interactive Tattoos
pp. 675
Flexible and Wearable Sensors
pp. 685
Tattoo Antenna Temporary Transfers Operating On-Skin (TATTOOS)
pp. 696
Hairware: Designing Conductive Hair Extensions for Seamless Interfaces
pp. 705
Commiticator: Enhancing Non-verbal Communication by Means of Magnetic Vision
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