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      Teaching science through video games

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          Abstract

          Imagine a class without lessons, tests and homework, but with missions, quests and teamwork. Video games offer an attractive educational platform because they are designed to be fun and engaging, as opposed to traditional approaches to teaching through lectures and assignments.

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          Most cited references8

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          Digital game-based learning: Towards an experiential gaming model

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            Education. Farewell, lecture?

            Eric Mazur (2009)
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              Scientific Habits of Mind in Virtual Worlds

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                Author and article information

                Journal
                Nature Chemistry
                Nature Chem
                Springer Science and Business Media LLC
                1755-4330
                1755-4349
                February 2017
                December 19 2016
                February 2017
                : 9
                : 2
                : 97-102
                Article
                10.1038/nchem.2694
                9967f454-a037-418f-85e4-cb137ae0f378
                © 2017

                http://www.springer.com/tdm

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