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      Dota 2 with Large Scale Deep Reinforcement Learning

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          Abstract

          On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.

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          Author and article information

          Journal
          arXiv
          2019
          13 December 2019
          10 March 2021
          December 2019
          Article
          10.48550/ARXIV.1912.06680
          01405b1c-54ad-4b49-9db2-5885af3643a9

          arXiv.org perpetual, non-exclusive license

          History

          Molecular biology,Microscopy & Imaging
          Machine Learning (cs.LG),Machine Learning (stat.ML),FOS: Computer and information sciences

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