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      Opportunities and Challenges of Virtual Reality in Healthcare – A Domain Experts Inquiry

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      Frontiers in Virtual Reality
      Frontiers Media SA

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          Abstract

          In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings. Information about what healthcare professionals would need to independently integrate VR applications into their daily working routines is missing. The actual needs and concerns of the people who work in the healthcare sector are often disregarded in the development of VR applications, even though they are the ones who are supposed to use them in practice. By means of this study, we systematically involve health professionals in the development process of VR applications. In particular, we conducted an online survey with 102 healthcare professionals based on a video prototype which demonstrates a software platform that allows them to create and utilise VR experiences on their own. For this study, we adapted and extended the Technology Acceptance Model (TAM). The survey focused on the perceived usefulness and the ease of use of such a platform, as well as the attitude and ethical concerns the users might have. The results show a generally positive attitude toward such a software platform. The users can imagine various use cases in different health domains. However, the perceived usefulness is tied to the actual ease of use of the platform and sufficient support for learning and working with the platform. In the discussion, we explain how these results can be generalized to facilitate the integration of VR in healthcare practice.

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          Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

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              Virtual reality for stroke rehabilitation

              Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.
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                Author and article information

                Journal
                Frontiers in Virtual Reality
                Front. Virtual Real.
                Frontiers Media SA
                2673-4192
                March 23 2022
                March 23 2022
                : 3
                Article
                10.3389/frvir.2022.837616
                12375933-1c6e-47ee-9c14-4c1b76055c46
                © 2022

                Free to read

                https://creativecommons.org/licenses/by/4.0/

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