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      Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

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          Abstract

          Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to develop digital content and can be applied to multiple different areas, often offering innovative solutions to existing problems. A wide range of digital games is being also developed with VRTs and together with their components, the games' structural elements are appealing to children and engaging them more in virtual worlds. Our research interest is directed towards children's development and the effects of VRTs within gaming environments. Contemporary psychology studies perceive human development as a holistic and lifelong process with important interrelationships between physical, mental, social and emotional aspects. For the objectives and scope of this work, we examine children development across three domains: physical, cognitive and psychosocial. In this context, the authors review the literature on the impact of VRTs on children, in terms of software and hardware. Since research requires an wide-ranging approach, we study the evidence reported on the brain and neural structure, knowledge, behaviour, pedagogy, academic performance, and wellness. Our main concern is to outline the emerging ethical issues and worries of parents, educators, ophthalmologists, neurologists, psychologists, paediatricians and all relevant scientists, as well as the industry’s views and actions. The systematic review was performed on the databases Scopus, IEEE Xplore, PubMed, and Google Scholar from 2010 to 2020 and 85 studies were selected. The review concluded that findings remain contradictory especially for the psychosocial domain. Official recommendations from organizations and well-documented researches by academics on child well-being are reassuring if health and safety specifications and particularly the time limit are met. Research is still ongoing, constantly updated and consist of a priority for the scientific community given that technology evolves.

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          Most cited references125

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          Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement.

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            Summarizing systematic reviews: methodological development, conduct and reporting of an umbrella review approach.

            With the increase in the number of systematic reviews available, a logical next step to provide decision makers in healthcare with the evidence they require has been the conduct of reviews of existing systematic reviews. Syntheses of existing systematic reviews are referred to by many different names, one of which is an umbrella review. An umbrella review allows the findings of reviews relevant to a review question to be compared and contrasted. An umbrella review's most characteristic feature is that this type of evidence synthesis only considers for inclusion the highest level of evidence, namely other systematic reviews and meta-analyses. A methodology working group was formed by the Joanna Briggs Institute to develop methodological guidance for the conduct of an umbrella review, including diverse types of evidence, both quantitative and qualitative. The aim of this study is to describe the development and guidance for the conduct of an umbrella review.
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              Presence, Explicated

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                Author and article information

                Contributors
                a16kaim@ionio.gr
                aoikonomou@aspete.gr
                yiannis@ionio.gr
                Journal
                Virtual Real
                Virtual Real
                Virtual Reality
                Springer London (London )
                1359-4338
                1434-9957
                3 August 2021
                : 1-39
                Affiliations
                [1 ]GRID grid.449127.d, ISNI 0000 0001 1412 7238, Department of Audio and Visual Arts, , Ionian University, ; Tsirigoti Sq. 7, 49100 Corfu, Greece
                [2 ]GRID grid.466159.9, ISNI 0000 0004 0406 9873, School of Pedagogical and Technological Education (ASPETE), ; Alexandrou Papanastasiou 13, Thessaloniki, Greece
                Article
                563
                10.1007/s10055-021-00563-w
                8328811
                34366688
                36bd349f-28a1-4159-a831-7f18282e737d
                © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2021

                This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.

                History
                : 12 November 2020
                : 20 July 2021
                Categories
                S.I. : VR and Cognitive Science

                child development,ethical issues,games,impact of technology,safety,virtual reality technologies

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