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      Assistive game controller for artificial intelligence-enhanced telerehabilitation post-stroke

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          Abstract

          Off-the-shelf gaming technology is designed for young, fit and motor intact individuals. Artificial intelligence has a role in making controllers and therapeutic games adaptable to the disabled. Post-stroke rehabilitation outcomes can be enhanced by gaming technology within the home to enable engaging telerehabilitation. BrightBrainer™ Grasp is a novel hand controller designed to adapt to arm and hand impairments post stroke, enable functionality for desired intensive training, and the ability to track relevant outcomes. The newly designed controller uses BrightBrainer gamification system with artificial intelligence technology to provide automatic adaptation, requiring minimal clinician input. This article describes the BrightBrainer Grasp design, hardware, force and movement detection and calibration, and its integration with the therapeutic games. The use of artificial intelligence in adapting a library of custom therapeutic games is also described. Results of a usability study with healthy individuals and related design modifications are presented, with implications for future trials.

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          Author and article information

          Journal
          8917250
          2015
          Assist Technol
          Assist Technol
          Assistive technology : the official journal of RESNA
          1040-0435
          1949-3614
          29 March 2019
          10 June 2019
          10 December 2020
          : 1-12
          Affiliations
          [a ]Bright Cloud International Corp, Center for Commercialization of Innovative Technologies, North Brunswick, NJ, USA;
          [b ]Roosevelt Care Center, Edison, NJ, USA.
          Article
          PMC6901786 PMC6901786 6901786 nihpa1523965
          10.1080/10400435.2019.1593260
          6901786
          31180276
          38ba6d58-4698-4669-9850-08e8530fbcf3
          History
          Categories
          Article

          stroke,therapeutic games,usability evaluation,artificial intelligence,BrightBrainer Grasp,telerehabilitation,BrightBrainer

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