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      Detecting the Starting Frame of Actions in Video

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          Abstract

          To understand causal relationships between events in the world, it is useful to pinpoint when actions occur in videos and to examine the state of the world at and around that time point. For example, one must accurately detect the start of an audience response -- laughter in a movie, cheering at a sporting event -- to understand the cause of the reaction. In this work, we focus on the problem of accurately detecting action starts rather than isolated events or action ends. We introduce a novel structured loss function based on matching predictions to true action starts that is tailored to this problem; it more heavily penalizes extra and missed action start detections over small misalignments. Recurrent neural networks are used to minimize a differentiable approximation of this loss. To evaluate these methods, we introduce the Mouse Reach Dataset, a large, annotated video dataset of mice performing a sequence of actions. The dataset was labeled by experts for the purpose of neuroscience research on causally relating neural activity to behavior. On this dataset, we demonstrate that the structured loss leads to significantly higher accuracy than a baseline of mean-squared error loss.

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          Cortex commands the performance of skilled movement

          Mammalian cerebral cortex is accepted as being critical for voluntary motor control, but what functions depend on cortex is still unclear. Here we used rapid, reversible optogenetic inhibition to test the role of cortex during a head-fixed task in which mice reach, grab, and eat a food pellet. Sudden cortical inhibition blocked initiation or froze execution of this skilled prehension behavior, but left untrained forelimb movements unaffected. Unexpectedly, kinematically normal prehension occurred immediately after cortical inhibition, even during rest periods lacking cue and pellet. This ‘rebound’ prehension was only evoked in trained and food-deprived animals, suggesting that a motivation-gated motor engram sufficient to evoke prehension is activated at inhibition’s end. These results demonstrate the necessity and sufficiency of cortical activity for enacting a learned skill. DOI: http://dx.doi.org/10.7554/eLife.10774.001
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            The THUMOS challenge on action recognition for videos “in the wild”

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              Author and article information

              Journal
              07 June 2019
              Article
              1906.03340
              3b4d2ad0-6e24-45a0-a9fc-85ced6235b95

              http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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              Custom metadata
              cs.CV cs.LG

              Computer vision & Pattern recognition,Artificial intelligence
              Computer vision & Pattern recognition, Artificial intelligence

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