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      Generating Interactive Worlds with Text

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          Abstract

          Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.

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          Image Style Transfer Using Convolutional Neural Networks

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            High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs

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              General Video Game Level Generation

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                Author and article information

                Journal
                20 November 2019
                Article
                1911.09194
                48ec9e33-5a2c-4f67-a6f3-a45bc1d3e4c6

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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                Custom metadata
                cs.AI cs.CL cs.LG

                Theoretical computer science,Artificial intelligence
                Theoretical computer science, Artificial intelligence

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