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      A case study in the gamification of a university-level games development course

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      the South African Institute for Computer Scientists and Information Technologists Conference (SAICSIT '13)
      November 07, 2013 - November 09, 2013

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          Conference
          2013
          : 242
          Article
          10.1145/2513456.2513469
          4faf0322-26ca-4448-ab03-9c7b3d60118c
          © 2013
          the South African Institute for Computer Scientists and Information Technologists Conference
          SAICSIT '13
          2013
          East London, South Africa
          November 07, 2013 - November 09, 2013
          Microsoft
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