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      Apex and ApeTouch: Development of a Portable Touchscreen System and Software for Primates at Zoos

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      Animals
      MDPI AG

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          Abstract

          We report on the development and testing of a portable touchscreen apparatus and accompanying software program for primate enrichment, cognitive research, and husbandry applications. For zoos considering using technology to bolster scientific efforts or enhance the welfare of primates in their care, touchscreen activities offer a solution that has a long and proven record of primate use in laboratory settings as well as a history of usage in the zoo world. We review the options that are available for zoos to build their own touchscreen systems and we offer as an alternative our pre-built apparatus, Apex, and primate software suite, ApeTouch, both of which are tailored for use in a zoo setting. The efficacy and utility of these tools are demonstrated in a training study with four macaque groups of different species that were previously naïve to touchscreens. All of the groups in the study learned to use the device and displayed a consistent engagement with the touchscreen tasks over 95 daily sessions of exposure. In the final stage of the training, two of the four groups displayed an above-chance level performance on a numerical sequencing task.

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          Free food or earned food? A review and fuzzy model of contrafreeloading

          Animals will work (e.g. lever press) for 'earned' food even though identical 'free' food can easily be obtained from a nearby dish. This phenomenon, called contrafreeloading, appears to contradict a basic tenet of most learning, motivation and optimal foraging theories; namely that animals strive to maximize the ratio of reward, or benefit, to effort, or cost. This paper reviews the factors that have been found to affect the level of contrafreeloading, to try to explain the behaviour. In experiments involving intensive training, contrafreeloading may be explained on the basis of secondary reinforcement and/or differential exposure to the alternative food sources. However, contrafreeloading also occurs without prior training. Contrafreeloading declines with increasing hunger and with increases in the effort required to obtain the earned food: it also has an inverted-U relationship with the degree of stimulus change associated with the earned food. A fuzzy logic model is developed to predict the outcome of interactions between these factors. The model successfully simulates previous empirical findings and provides novel, testable predictions. It is argued that contrafreeloading does not contradict reinforcement theory, provided that the sensory reinforcement obtained from stimuli associated with the earned food is also taken into account. A functional explanation of why such stimuli are reinforcing, and of contrafreeloading itself, is based upon the advantage of gathering information for animals living in changing environments (i.e. an information primacy model). Animals work for earned food in order to update their estimate of a currently sub-optimal food source because, in the longer term, it may unpredictably become the optimal place to feed. Contrafreeloading is therefore a behaviour that, under natural conditions, is adaptive.
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            A cage-based training, cognitive testing and enrichment system optimized for rhesus macaques in neuroscience research

            In neurophysiological studies with awake non-human primates (NHP), it is typically necessary to train the animals over a prolonged period of time on a behavioral paradigm before the actual data collection takes place. Rhesus monkeys (Macaca mulatta) are the most widely used primate animal models in system neuroscience. Inspired by existing joystick- or touch-screen-based systems designed for a variety of monkey species, we built and successfully employed a stand-alone cage-based training and testing system for rhesus monkeys (eXperimental Behavioral Intrument, XBI). The XBI is mobile and easy to handle by both experts and non-experts; animals can work with only minimal physical restraints, yet the ergonomic design successfully encourages stereotypical postures with a consistent positioning of the head relative to the screen. The XBI allows computer-controlled training of the monkeys with a large variety of behavioral tasks and reward protocols typically used in systems and cognitive neuroscience research. Electronic supplementary material The online version of this article (doi:10.3758/s13428-016-0707-3) contains supplementary material, which is available to authorized users.
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              Cognitive enrichment and welfare: Current approaches and future directions

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                Author and article information

                Contributors
                (View ORCID Profile)
                (View ORCID Profile)
                Journal
                Animals
                Animals
                MDPI AG
                2076-2615
                July 2022
                June 28 2022
                : 12
                : 13
                : 1660
                Article
                10.3390/ani12131660
                6e6395f1-9603-4ca5-818c-a4a3f2fc9597
                © 2022

                https://creativecommons.org/licenses/by/4.0/

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