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      Why are adolescents addicted to online gaming? An interview study in Taiwan.

      Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
      Adaptation, Psychological, Adolescent, Attitude to Computers, Behavior, Addictive, psychology, Defense Mechanisms, Female, Humans, Internet, Interpersonal Relations, Interview, Psychological, Male, Motivation, Needs Assessment, Personal Satisfaction, Self Concept, Taiwan, User-Computer Interface, Video Games

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          Abstract

          The purpose of this study was twofold: to investigate the conscious and unconscious psychological motivations of online game addicts, and to further discuss the relationship between surface and source motivations. Ten Taiwanese adolescents with online game addiction were selected for in-depth interviews. Through sentence completion test and semi-structured interviews, data were collected and analyzed from the following four realms: (1) surface motivations, (2) source motivations, (3) self-conception, and (4) interpersonal relationships in real life. After content analysis, five categories with distinct themes were formed: (1) addicts' psychological needs and motivations; (2) online games as the everyday focus of the addicts; (3) the interplay of real self and virtual self; (4) online games as the compensatory or extensive satisfaction for addicts' needs; and (5) addicts' self-reflections. The implications of the present study are discussed.

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