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      Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review

      review-article
      1 , 2 , , 3 , 4 , 5 , 1 , 5 , 6 , 7
      BioMedical Engineering OnLine
      BioMed Central
      Robotics: Science and Systems 2013
      28-Jun-16

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          Abstract

          Background

          Virtual reality (VR) based applications play an increasing role in motor rehabilitation. They provide an interactive and individualized environment in addition to increased motivation during motor tasks as well as facilitating motor learning through multimodal sensory information. Several previous studies have shown positive effect of VR-based treatments for lower extremity motor rehabilitation in neurological conditions, but the characteristics of these VR applications have not been systematically investigated. The visual information on the user’s movement in the virtual environment, also called movement visualisation (MV), is a key element of VR-based rehabilitation interventions. The present review proposes categorization of Movement Visualisations of VR-based rehabilitation therapy for neurological conditions and also summarises current research in lower limb application.

          Methods

          A systematic search of literature on VR-based intervention for gait and balance rehabilitation in neurological conditions was performed in the databases namely; MEDLINE (Ovid), AMED, EMBASE, CINAHL, and PsycInfo. Studies using non-virtual environments or applications to improve cognitive function, activities of daily living, or psychotherapy were excluded. The VR interventions of the included studies were analysed on their MV.

          Results

          In total 43 publications were selected based on the inclusion criteria. Seven distinct MV groups could be differentiated: indirect MV (N = 13), abstract MV (N = 11), augmented reality MV (N = 9), avatar MV (N = 5), tracking MV (N = 4), combined MV (N = 1), and no MV (N = 2). In two included articles the visualisation conditions included different MV groups within the same study. Additionally, differences in motor performance could not be analysed because of the differences in the study design. Three studies investigated different visualisations within the same MV group and hence limited information can be extracted from one study.

          Conclusions

          The review demonstrates that individuals’ movements during VR-based motor training can be displayed in different ways. Future studies are necessary to fundamentally explore the nature of this VR information and its effect on motor outcome.

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          Most cited references49

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          Virtual environments for motor rehabilitation: review.

          In this paper, the current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed. The paper begins with a brief overview of available equipment options. Next, a discussion of the scientific rationale for use of VR in motor rehabilitation is provided. Finally, the major portion of the paper describes the various VR systems that have been developed for use with patients, and the results of clinical studies reported to date in the literature. Areas covered include stroke rehabilitation (upper and lower extremity training, spatial and perceptual-motor training), acquired brain injury, Parkinson's disease, orthopedic rehabilitation, balance training, wheelchair mobility and functional activities of daily living training, and the newly developing field of telerehabilitation. Four major findings emerge from these studies: (1) people with disabilities appear capable of motor learning within virtual environments; (2) movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks; (3) in the few studies (n = 5) that have compared motor learning in real versus virtual environments, some advantage for VR training has been found in all cases; and (4) no occurrences of cybersickness in impaired populations have been reported to date in experiments where VR has been used to train motor abilities.
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            Optic flow is used to control human walking.

            How is human locomotion visually controlled? Fifty years ago, it was proposed that we steer to a goal using optic flow, the pattern of motion at the eye that specifies the direction of locomotion. However, we might also simply walk in the perceived direction of a goal. These two hypotheses normally predict the same behavior, but we tested them in an immersive virtual environment by displacing the optic flow from the direction of walking, violating the laws of optics. We found that people walked in the visual direction of a lone target, but increasingly relied on optic flow as it was added to the display. The visual control law for steering toward a goal is a linear combination of these two variables weighted by the magnitude of flow, thereby allowing humans to have robust locomotor control under varying environmental conditions.
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              Visually controlled locomotion and visual orientation in animals.

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                Author and article information

                Contributors
                luara.santos@iwf.tu-berlin.de
                oliver.christ@fhnw.ch
                kedar.mate@mail.mcgill.ca
                henning.schmidt@ipk.fraunhofer.de
                joerg.krueger@ipk.fraunhofer.de
                christian.dohle@median-kliniken.de
                Conference
                Biomed Eng Online
                Biomed Eng Online
                BioMedical Engineering OnLine
                BioMed Central (London )
                1475-925X
                19 December 2016
                19 December 2016
                2016
                : 15
                Issue : Suppl 3 Issue sponsor : Publication of this supplement has not been supported by sponsorship. Information about the source of funding for publication charges can be found in the individual articles. The articles have undergone the journal's standard peer review process for supplements. The Supplement Editors declare that they have no competing interests.
                : 144
                Affiliations
                [1 ]ISNI 0000 0001 2292 8254, GRID grid.6734.6, Rehabilitation Robotics Group (TU Berlin/ Fraunhofer IPK), Department of Industrial Automation Technology, , Technische Universität Berlin, ; Pascalstr. 8-9, 10587 Berlin, Germany
                [2 ]ISNI 0000 0001 2292 8254, GRID grid.6734.6, DFG Research Training Group Prometei, , Technische Universität Berlin, ; Marchstr. 23, 10587 Berlin, Germany
                [3 ]Institute Humans in Complex Systems, School of Applied Psychology, University of Applied Sciences and Arts Nortwestern Switzerland, Riggenbachstrasse 16, Olten, Switzerland
                [4 ]ISNI 0000 0004 1936 8649, GRID grid.14709.3b, School of Physical and Occupational Therapy, , McGill University, ; 3654 Promenade Sir William Osler Montreal, Quebec, H3G 1Y5 Canada
                [5 ]ISNI 0000 0001 0945 2298, GRID grid.469819.b, Rehabilitation Robotics Group (Fraunhofer IPK/ TU Berlin), Department of Automation Technology, , Fraunhofer Institute for Production Systems and Design Technology (IPK), ; Pascalstr. 8-9, 10587 Berlin, Germany
                [6 ]Department of Neurological Rehabilitation, MEDIAN Klinik Berlin-Kladow, Kladower Damm 223, 14089 Berlin, Germany
                [7 ]ISNI 0000 0001 2218 4662, GRID grid.6363.0, Center for Stroke Research Berlin, , Charité-University Medicine Berlin, ; Charitéplatz 1, 10117 Berlin, Germany
                Article
                289
                10.1186/s12938-016-0289-4
                5249036
                28105952
                8d578c25-019d-4e71-bbc5-5150b8a8ba64
                © The Author(s) 2016

                Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License ( http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver ( http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.

                Robotics: Science and Systems 2013
                Berlin, Germany
                28-Jun-16
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                © The Author(s) 2016

                Biomedical engineering
                Biomedical engineering

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