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      Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention

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        1 , 2 , 1
      Obesity (Silver Spring, Md.)

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          Abstract

          Overweight and obese youth, who face increased risk of medical complications including heart disease and type II diabetes, can benefit from sustainable physical activity interventions that result in weight loss. This study examined whether a 20-week exergame (i.e. videogame that requires gross motor activity) intervention can produce weight loss and improve psychosocial outcomes for 54 overweight and obese African American adolescents. Participants were recruited from a public high school and randomly assigned to competitive exergame, cooperative exergame, or control conditions. All exergame participants were encouraged to play the Nintendo Wii Active game for 30-60 minutes per school day in a lunch-time or after-school program. Cooperative exergame participants worked with a peer to expend calories and earn points together, whereas competitive exergame participants competed against a peer. Control participants continued regular daily activities. Outcome measures included changes in weight, peer support, self-efficacy, and self-esteem, measured at baseline, and at approximately 10 weeks and 20 weeks. Growth curve analysis revealed that cooperative exergame players lost significantly more weight ( M = 1.65 kg; SD = 4.52) than the control group, which did not lose weight. The competitive exergame players did not differ significantly from the other conditions. Cooperative exergame players also significantly increased in self-efficacy compared to the control group, and both exergame conditions significantly increased in peer support more than the control group. Exergames, especially played cooperatively, can be an effective technological tool for weight loss among youth.

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          A review of mediators of behavior in interventions to promote physical activity among children and adolescents.

          The effectiveness of interventions to promote physical activity in youths is still developing. To develop a better understanding "what works", researchers are now focusing on constructing an evidence base for mediators of behavior change. We reviewed studies that examined the direct effect of physical activity interventions on hypothesized mediators and the relationship between mediators and physical activity in young people (aged 5 to 18 years). Studies were identified via electronic database searches and scanning references against predetermined quality criteria. We found seven studies that evaluated three mediator groups: cognitive, behavioral and interpersonal mediators. Self-efficacy was the most commonly assessed mediator in youth interventions and there was strong support for its role in mediating the relation between theory-based interventions and physical activity. There was some support for the importance of behavioral strategies as mediators of behavior, but no support for the mediating influence of interpersonal factors. Despite recognition of the importance of mediation studies, few interventions have assessed mediators of physical activity behavior in youth interventions. The small number of studies examining mediators of behavior and the variability in study design and quality prevent us from forming strong conclusions regarding the most effective mediators of behavior.
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            Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.

            Digital games combining exercise with game play, known as exergames, can improve youths' health status and provide social and academic benefits. Exergame play increases caloric expenditure, heart rate, and coordination. Psychosocial and cognitive impacts of exergame play may include increased self-esteem, social interaction, motivation, attention, and visual-spatial skills. This article summarizes the literature on exergames, with a special emphasis on physical education courses and the potential of exergames to improve students' physical health, as well as transfer effects that may benefit related physical, social, and academic outcomes.
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              Conceiving the self

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                Author and article information

                Journal
                101264860
                32902
                Obesity (Silver Spring)
                Obesity (Silver Spring)
                Obesity (Silver Spring, Md.)
                1930-7381
                1930-739X
                13 June 2012
                March 2013
                21 November 2013
                : 21
                : 3
                : 10.1002/oby.20282
                Affiliations
                [1 ]Children’s Digital Media Center, Department of Psychology, Georgetown University, Washington, D.C.
                [2 ]Georgetown University Hospital, Washington, D.C.
                Author notes
                Corresponding Author: Amanda E. Staiano, Ph.D., now postdoctoral fellow at the Division of Population Science, Pennington Biomedical Research Center, 6400 Perkins Road, Baton Rouge, LA 70810, 225.763.2729 (phone); 225.763.3009 (fax); amanda.staiano@ 123456pbrc.edu
                Article
                NIHMS382292
                10.1002/oby.20282
                3473097
                23592669
                a3d13e5b-7cce-46b3-91b2-a15ce2d929d1
                History
                Funding
                Funded by: National Institute of Diabetes and Digestive and Kidney Diseases : NIDDK
                Award ID: T32 DK064584 || DK
                Categories
                Article

                Medicine
                Medicine

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