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      Applying perceptual learning to achieve practical changes in vision

      research-article
      ,
      Frontiers in Psychology
      Frontiers Media S.A.
      perceptual learning, presbyopia, visual therapy, applied vision, reading

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          Abstract

          Research of visual perceptual learning has illuminated the flexibility of processing in the visual system and provides insights into therapeutic approaches to remediating some components of low vision. A key observation from research of perceptual learning is that effects of training are often highly specific to the attributes of the trained stimuli. This observation has been a blessing to basic research, providing important constraints to models of learning, but is a curse to translational research, which has the goal of creating therapies that generalize widely across visual tasks and stimuli. Here we suggest that the curse of specificity can be overcome by adopting a different experimental framework than is standard in the field. Namely, translational studies should integrate many approaches together and sacrifice mechanistic understanding to gain clinical relevance. To validate this argument, we review research from our lab and others, and also present new data, that together shows how perceptual learning on basic stimuli can lead to improvements on standard vision tests as well as real world vision use such as improved reading and even improved sports performance. Furthermore, we show evidence that this integrative approach to perceptual learning can ameliorate effects of presbyopia and provides promise to improve visual function for individuals suffering from low vision.

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          Most cited references52

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          Action-video-game experience alters the spatial resolution of vision.

          Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.
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            Benefits of multisensory learning.

            Studies of learning, and in particular perceptual learning, have focused on learning of stimuli consisting of a single sensory modality. However, our experience in the world involves constant multisensory stimulation. For instance, visual and auditory information are integrated in performing many tasks that involve localizing and tracking moving objects. Therefore, it is likely that the human brain has evolved to develop, learn and operate optimally in multisensory environments. We suggest that training protocols that employ unisensory stimulus regimes do not engage multisensory learning mechanisms and, therefore, might not be optimal for learning. However, multisensory-training protocols can better approximate natural settings and are more effective for learning.
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              Task difficulty and the specificity of perceptual learning.

              Practising simple visual tasks leads to a dramatic improvement in performing them. This learning is specific to the stimuli used for training. We show here that the degree of specificity depends on the difficulty of the training conditions. We find that the pattern of specificities maps onto the pattern of receptive field selectivities along the visual pathway. With easy conditions, learning generalizes across orientation and retinal position, matching the spatial generalization of higher visual areas. As task difficulty increases, learning becomes more specific with respect to both orientation and position, matching the fine spatial retinotopy exhibited by lower areas. Consequently, we enjoy the benefits of learning generalization when possible, and of fine grain but specific training when necessary. The dynamics of learning show a corresponding feature. Improvement begins with easy cases (when the subject is allowed long processing times) and only subsequently proceeds to harder cases. This learning cascade implies that easy conditions guide the learning of hard ones. Taken together, the specificity and dynamics suggest that learning proceeds as a countercurrent along the cortical hierarchy. Improvement begins at higher generalizing levels, which, in turn, direct harder-condition learning to the subdomain of their lower-level inputs. As predicted by this reverse hierarchy model, learning can be effective using only difficult trials, but on condition that learning onset has previously been enabled. A single prolonged presentation suffices to initiate learning. We call this single-encounter enabling effect 'eureka'.
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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                16 October 2014
                2014
                : 5
                : 1166
                Affiliations
                Department of Psychology, University of California Riverside Riverside, CA, USA
                Author notes

                Edited by: Marcello Maniglia, Centre de Recherche Cerveau & Cognition – UMR5549, France

                Reviewed by: Duje Tadin, University of Rochester, USA; Rocco Palumbo, Schepens Eye Research Institute – Harvard Medical School, USA

                *Correspondence: Aaron R. Seitz, Department of Psychology, University of California Riverside, 900 University Avenue, Riverside, CA 92521, USA e-mail: aseitz@ 123456ucr.edu

                This article was submitted to Perception Science, a section of the journal Frontiers in Psychology.

                Article
                10.3389/fpsyg.2014.01166
                4199263
                25360128
                a69d0336-a8b8-4976-9227-8e7756ef1805
                Copyright © 2014 Deveau and Seitz.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 01 August 2014
                : 25 September 2014
                Page count
                Figures: 2, Tables: 0, Equations: 0, References: 54, Pages: 6, Words: 0
                Categories
                Psychology
                Perspective Article

                Clinical Psychology & Psychiatry
                perceptual learning,presbyopia,visual therapy,applied vision,reading

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