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      THE ROLE OF MEDIA VIOLENCE IN VIOLENT BEHAVIOR

      1 , 1
      Annual Review of Public Health
      Annual Reviews

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          Abstract

          Media violence poses a threat to public health inasmuch as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression. Video games are clearly capable of producing an increase in aggression and violence in the short term, although no long-term longitudinal studies capable of demonstrating long-term effects have been conducted. The relationship between media violence and real-world violence and aggression is moderated by the nature of the media content and characteristics of and social influences on the individual exposed to that content. Still, the average overall size of the effect is large enough to place it in the category of known threats to public health.

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          Most cited references70

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          Human aggression.

          Research on human aggression has progressed to a point at which a unifying framework is needed. Major domain-limited theories of aggression include cognitive neoassociation, social learning, social interaction, script, and excitation transfer theories. Using the general aggression model (GAM), this review posits cognition, affect, and arousal to mediate the effects of situational and personological variables on aggression. The review also organizes recent theories of the development and persistence of aggressive personality. Personality is conceptualized as a set of stable knowledge structures that individuals use to interpret events in their social world and to guide their behavior. In addition to organizing what is already known about human aggression, this review, using the GAM framework, also serves the heuristic function of suggesting what research is needed to fill in theoretical gaps and can be used to create and test interventions for reducing aggression.
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            Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

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              Males on the life-course-persistent and adolescence-limited antisocial pathways: Follow-up at age 26 years

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                Author and article information

                Journal
                Annual Review of Public Health
                Annu. Rev. Public Health
                Annual Reviews
                0163-7525
                1545-2093
                April 2006
                April 2006
                : 27
                : 1
                : 393-415
                Affiliations
                [1 ]Institute for Social Research, University of Michigan, Ann Arbor, Michigan 48106-1248; email:
                Article
                10.1146/annurev.publhealth.26.021304.144640
                16533123
                a8c3f4fb-6c4c-405f-bcfb-20e240f6d344
                © 2006
                History

                Earth & Environmental sciences,Chemistry,Engineering,Social & Behavioral Sciences,Economics,Life sciences

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