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      GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction

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          Abstract

          High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time- consuming. Therefore, the challenging task of reconstructing visually accurate HDR images from their Low Dynamic Range (LDR) counterparts is gaining attention in the vision research community. A major challenge in this research problem is the lack of datasets, which capture diverse scene conditions (e.g., lighting, shadows, weather, locations, landscapes, objects, humans, buildings) and various image features (e.g., color, contrast, saturation, hue, luminance, brightness, radiance). To address this gap, in this paper, we introduce GTA-HDR, a large-scale synthetic dataset of photo-realistic HDR images sampled from the GTA-V video game. We perform thorough evaluation of the proposed dataset, which demonstrates significant qualitative and quantitative improvements of the state-of-the-art HDR image reconstruction methods. Furthermore, we demonstrate the effectiveness of the proposed dataset and its impact on additional computer vision tasks including 3D human pose estimation, human body part segmentation, and holistic scene segmentation. The dataset, data collection pipeline, and evaluation code are available at: https://github.com/HrishavBakulBarua/GTA-HDR.

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          Author and article information

          Journal
          26 March 2024
          Article
          2403.17837
          bb0674c5-92ce-4a49-beb5-a43c0332dff1

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

          History
          Custom metadata
          Artificial intelligence, Computer vision, Machine learning, Deep learning
          Submitted to IEEE
          cs.CV cs.GR cs.LG cs.MM eess.IV

          Computer vision & Pattern recognition,Artificial intelligence,Electrical engineering,Graphics & Multimedia design

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