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      Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

      research-article
      , RN, GNC(c), PhD 1 , 2 , 3 , , , PhD 4 , , RN 1 , , BSc 5 , , MDes 6
      (Reviewer), (Reviewer), (Reviewer)
      JMIR Serious Games
      JMIR Publications
      user-centered design, aged, long-term care, nursing homes

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          Abstract

          Background

          Older adults (OAs) residing in long-term care (LTC) homes are often unable to engage in adequate amounts of physical activity because of multiple comorbidities, including frailty and severe cognitive impairments. This level of physical inactivity is associated with declines in cognitive and functional abilities and can be further compounded by social isolation. Exergaming, defined as a combination of exercise and gaming, has the potential to engage OAs in exercise and encourage social interaction. However, previously used systems such as the Nintendo Wii are no longer commercially available, and the physical design of other exergames is not suitable for OAs (ie, fall risks, accessibility issues, and games geared toward a younger population) with diverse physical and cognitive impairments.

          Objective

          This study aims to design and develop a novel, user-centered, evidence-based exergaming system for use among OAs in LTC homes. In addition, we aim to identify facilitators and barriers to the implementation of our exergaming intervention, the MouvMat, into LTC homes according to staff input.

          Methods

          This study used a user-centered design (UCD) process that consisted of 4 rounds of usability testing. The exergame was developed and finalized based on existing evidence, end user and stakeholder input, and user testing. Semistructured interviews and standardized and validated scales were used iteratively to evaluate the acceptability, usability, and physical activity enjoyment of the MouvMat.

          Results

          A total of 28 participants, 13 LTC residents, and 15 staff and family members participated in the UCD process for over 18 months to design and develop the novel exergaming intervention, the MouvMat. The iterative use of validated scales (System Usability Scale, 8-item Physical Activity Enjoyment Scale, and modified Treatment Evaluation Inventory) indicated an upward trend in the acceptability, usability, and enjoyment scores of MouvMat over 4 rounds of usability testing, suggesting that identified areas for refinement and improvement were appropriately addressed by the team. A qualitative analysis of semistructured interview data found that residents enjoyed engaging with the prototype and appreciated the opportunity to increase their PA. In addition, staff and stakeholders were drawn to MouvMat’s ability to increase residents’ autonomous PA. The intended and perceived benefits of MouvMat use, that is, improved physical and cognitive health, were the most common facilitators of its use identified by study participants.

          Conclusions

          This study was successful in applying UCD to collaborate with LTC residents, despite the high number of physical and sensory impairments that this population experiences. By following a UCD process, an exergaming intervention that meets diverse requirements (ie, hardware design features and motivation) and considers environmental barriers and residents’ physical and cognitive needs was developed. The effectiveness of MouvMat in improving physical and cognitive abilities should be explored in future multisite randomized controlled trials.

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          Most cited references63

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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                Jan-Mar 2021
                9 March 2021
                : 9
                : 1
                : e22370
                Affiliations
                [1 ] Lawrence S. Bloomberg Faculty of Nursing University of Toronto Toronto, ON Canada
                [2 ] Institute for Life Course and Aging University of Toronto Toronto, ON Canada
                [3 ] KITE-Toronto Rehabilitation Institute University Health Network Toronto, ON Canada
                [4 ] Department of Psychology University of Windsor Windsor, ON Canada
                [5 ] Dalla Lana School of Public Health University of Toronto Toronto, ON Canada
                [6 ] Department of Mechanical & Industrial Engineering University of Toronto Toronto, ON Canada
                Author notes
                Corresponding Author: Charlene H Chu charlene.chu@ 123456utoronto.ca
                Author information
                https://orcid.org/0000-0002-0333-7210
                https://orcid.org/0000-0001-5460-9944
                https://orcid.org/0000-0002-8335-7720
                https://orcid.org/0000-0002-0549-7306
                https://orcid.org/0000-0002-9059-3932
                Article
                v9i1e22370
                10.2196/22370
                7988392
                33687337
                d5c727e2-1325-4213-bb00-5b12fbe6cb1d
                ©Charlene H Chu, Renée K Biss, Lara Cooper, Amanda My Linh Quan, Henrique Matulis. Originally published in JMIR Serious Games (http://games.jmir.org), 09.03.2021.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 9 July 2020
                : 18 October 2020
                : 12 December 2020
                : 12 February 2021
                Categories
                Original Paper
                Original Paper

                user-centered design,aged,long-term care,nursing homes
                user-centered design, aged, long-term care, nursing homes

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