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      Distance Estimation in Virtual Reality Is Affected by Both the Virtual and the Real-World Environments

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          Abstract

          The experience in virtual reality (VR) is unique, in that observers are in a real-world location while browsing through a virtual scene. Previous studies have investigated the effect of the virtual environment on distance estimation. However, it is unclear how the real-world environment influences distance estimation in VR. Here, we measured the distance estimation using a bisection (Experiment 1) and a blind-walking (Experiments 2 and 3) method. Participants performed distance judgments in VR, which rendered either virtual indoor or outdoor scenes. Experiments were also carried out in either real-world indoor or outdoor locations. In the bisection experiment, judged distance in virtual outdoor was greater than that in virtual indoor. However, the real-world environment had no impact on distance judgment estimated by bisection. In the blind-walking experiment, judged distance in real-world outdoor was greater than that in real-world indoor. On the other hand, the virtual environment had no impact on distance judgment estimated by blind-walking. Generally, our results suggest that both the virtual and real-world environments have an impact on distance judgment in VR. Especially, the real-world environment where a person is physically located during a VR experience influences the person’s distance estimation in VR.

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          Most cited references31

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          Separate visual pathways for perception and action

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            Comparison of two indicators of perceived egocentric distance under full-cue and reduced-cue conditions.

            It has not been established that walking without vision to previewed targets is indeed controlled by perceived distance. To this end, we compared walking and verbal report as distance indicators, looking for a tight covariation in responses that would indicate control by a common variable. Targets from 79-500 cm away were presented under dark and well-lit conditions. Both verbal reports and walking indicated overestimation of near targets and underestimation of far targets under dark viewing conditions. Moreover, the finding that verbally reported distance plotted essentially as a single-valued function of walked distance and vice versa is evidence that both indicators were responding to the same internal variable, ostensibly perceived distance. In addition, binocular parallax, absolute motion parallax, and angular elevation were evaluated as distance cues, and only angular elevation exerted a large influence on perceived distance.
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              Perceiving distance accurately by a directional process of integrating ground information.

              By itself, the absolute distance of an object cannot be accurately judged beyond 2-3 m (refs 1-3). Yet, when it is viewed with reference to a flat terrain, humans accurately judge the absolute distance of the object up to 20 m, an ability that is important for various actions. Here we provide evidence that this is accomplished by integrating local patches of ground information into a global surface reference frame. We first show that restricting an observer's visual field of view to the local ground area around the target leads to distance underestimation, indicating that a relatively wide expanse of the ground surface is required for accurate distance judgement. Second, as proof of surface integration, we show that even with the restricted view, the observer can accurately judge absolute distance by scanning local patches of the ground surface, bit by bit, from near to far, but not in the reverse direction. This finding also reveals that the surface integration process uses the near-ground-surface information as a foundation for surface representation, and extrapolation to the far ground surface around the target for accurate absolute distance computation.
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                Author and article information

                Journal
                Iperception
                Iperception
                IPE
                spipe
                i-Perception
                SAGE Publications (Sage UK: London, England )
                2041-6695
                18 June 2021
                May-Jun 2021
                : 12
                : 3
                : 20416695211023956
                Affiliations
                [1-20416695211023956]MOE Key Lab for Neuroinformation, The Clinical Hospital of Chengdu Brain Science Institute, Ringgold 12599, universityUniversity of Electronic Science and Technology of China; , Chengdu, China
                Author notes
                [*]Junjun Zhang, MOE Key Lab for Neuroinformation, The Clinical Hospital of Chengdu Brain Science Institute, University of Electronic Science and Technology of China, Chengdu, Sichuan, China. Email: jjzhang@ 123456uestc.edu.cn Ling Li, MOE Key Lab for Neuroinformation, The Clinical Hospital of Chengdu Brain Science Institute, University of Electronic Science and Technology of China, Chengdu, Sichuan, China. Email: liling@uestc.edu.cn
                Author information
                https://orcid.org/0000-0001-6160-1246
                Article
                10.1177_20416695211023956
                10.1177/20416695211023956
                8216372
                34211686
                e331e9a9-5718-4a00-9d97-c37540ef29f3
                © The Author(s) 2021

                Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License ( https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages ( https://us.sagepub.com/en-us/nam/open-access-at-sage).

                History
                : 16 September 2020
                : 19 May 2021
                Funding
                Funded by: National Natural Science Foundation of China, FundRef https://doi.org/10.13039/501100001809;
                Award ID: 61773096
                Categories
                Article
                Custom metadata
                May-June 2021
                ts2

                Neurosciences
                virtual reality,egocentric distance perception,environmental context
                Neurosciences
                virtual reality, egocentric distance perception, environmental context

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