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      The STEAM learning performance and sustainable inquiry behavior of college students in China

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          Abstract

          Teacher education students, as an important reserve in the field of education, their growth and development are related to the future of science, economy, sustainable development of education. Through participation in the educational practice of STEAM, which integrates science, technology, engineering, art, and mathematics is more beneficial for them to acquire 21st century skills like communication, collaboration, learning innovation and critical thinking. However, little has been seen about the use and effectiveness of short videos in STEAM education activities and how they can be used to support and promote teacher education students STEAM learning performance and sustainable inquiry behaviors. Therefore, this study combines the framework of triadic reciprocity determinism theory and technology acceptance theory to propose six research hypotheses and develop a research model to explore the relationship between collaborative self-efficacy (CS-E), perceived usefulness (PU) of short videos, perceived ease of use (PEOU), STEAM learning performance and teacher education students’ sustainable inquiry behavior. To achieve the purpose of this study, this study used purposive sampling and invited teacher education students from five classes of preschool education at a university in Guangxi Zhuang Autonomous Region (GZAR), China, to participate in this study. A total of 8 h of instructional guidance was provided over a four-week period, in which participants used short videos for collaborative group learning and independent inquiry and applied STEAM concepts to kindergarten science activities. Participants’ STEAM performance was measured and surveyed during the fourth week. The results of the study validation showed that (1) teacher education students CS-E had a positive effect on the PU and PEOU of short videos; (2) Teacher’s education students PEOU of short videos had a positive effect on usefulness; (3) Teacher’s education students PU and PEOU of short videos had a positive effect on STEAM learning performance; (4) Teacher’s education students’ STEAM learning performance had a positive effect on sustainable inquiry behavior.

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          Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                20 October 2022
                2022
                : 13
                : 975515
                Affiliations
                [1] 1School of Education and Music Hezhou University , Hezhou, China
                [2] 2College of Tourism and Sport Health, Hezhou University , Beijing, China
                [3] 3Faculty of Education, Beijing Normal University , Beijing, China
                [4] 4Kindergarten Training Center Ministry of Continuing Education, Guangxi College for Preschool Education , Nanning, China
                [5] 5School of Education, Guangxi University of Foreign Languages , Nanning, China
                Author notes

                Edited by: Stamatios Papadakis, University of Crete, Greece

                Reviewed by: Effransia Tzagkaraki, University of Crete, Greece; Alkinoos Ioannis Zourmpakis, University of Crete, Greece

                *Correspondence: Jian-Hong Ye, kimpo30107@ 123456hotmail.com

                These authors have contributed equally to this work

                This article was submitted to Educational Psychology, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2022.975515
                9631437
                e95cf5fd-64f9-4df7-9d71-fbe7a9cd38d9
                Copyright © 2022 Nong, Liao, Ye, Wei, Zhao and Nong.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 22 June 2022
                : 08 September 2022
                Page count
                Figures: 4, Tables: 4, Equations: 0, References: 79, Pages: 14, Words: 10377
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                chinese teacher education student,collaborative self-efficacy,perceived usefulness of short videos,perceived ease of use of short videos,steam learning performance,sustainable inquiry behaviors

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