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The Design Principles for Flow Experience in Educational Games
Author(s):
Kristian Kiili
,
Sara de Freitas
,
Sylvester Arnab
,
Timo Lainema
Publication date
Created:
2012
Publication date
(Print):
2012
Journal:
Procedia Computer Science
Publisher:
Elsevier BV
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Educational Challenges
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Feedback and Self-Regulated Learning: A Theoretical Synthesis
D L Butler
,
P. Winne
(1995)
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A Process Model of the Formation of Spatial Presence Experiences
Werner Wirth
,
Lutz Jancke
,
Thomas Baumgartner
…
(2007)
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Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
Stephan Habegger
,
Yves Steiner
,
Rudolf Groner
…
(2008)
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Author and article information
Journal
Title:
Procedia Computer Science
Abbreviated Title:
Procedia Computer Science
Publisher:
Elsevier BV
ISSN (Print):
18770509
Publication date Created:
2012
Publication date (Print):
2012
Volume
: 15
Issue
:
Pages
: 78-91
Article
DOI:
10.1016/j.procs.2012.10.060
PubMed ID:
32488636
SO-VID:
ea1ad774-acf4-4fde-be1b-2a4a32997c6c
Copyright ©
© 2012
License:
http://www.elsevier.com/tdm/userlicense/1.0/
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