2
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: not found
      • Article: not found

      The Design Principles for Flow Experience in Educational Games

      , , ,
      Procedia Computer Science
      Elsevier BV

      Read this article at

      ScienceOpenPublisherPubMed
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Related collections

          Most cited references9

          • Record: found
          • Abstract: not found
          • Article: not found

          Feedback and Self-Regulated Learning: A Theoretical Synthesis

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            A Process Model of the Formation of Spatial Presence Experiences

              Bookmark
              • Record: found
              • Abstract: not found
              • Article: not found

              Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment

                Bookmark

                Author and article information

                Journal
                Procedia Computer Science
                Procedia Computer Science
                Elsevier BV
                18770509
                2012
                2012
                : 15
                :
                : 78-91
                Article
                10.1016/j.procs.2012.10.060
                32488636
                ea1ad774-acf4-4fde-be1b-2a4a32997c6c
                © 2012

                http://www.elsevier.com/tdm/userlicense/1.0/

                History

                Comments

                Comment on this article