1,659
views
0
recommends
+1 Recommend
1 collections
    4
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Digital Generative Tools for Restitution and Mediation for Cultural Heritage

      Published
      proceedings-article
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Architectural heritage, 3D modelling, Digital generative tools, Formal grammars
      Bookmark

            Abstract

            Computer aided-design (CAD) tools should be able to assist the former exploration that leads the entire design process. However, current software often calls an immediate actualization of geometrical intentions by forcing the user with pre-set intentional clusters – geometric primitives, textural resources, design procedures etc. – often uncompromising, with poor intuitive feedback and generally restraining imagination spreadout: most CAD software act like over-equipped hand-drafting assistants, assuming the maturity of the designer as much as the maturity of the project itself. What we aim to achieve is a computer-assisted generation process of architectural and urban plausible geometries. These self-generated objects are intended to act like “imagination enhancers” serving conceptual exploration of architectural design or providing credible 3D environments in given historical context. Next, this “pr-object” could not only be the ponderated completion of a pluridisciplinaric integration process but, in an autonomous evolution Darwinian paradigm, the actualization of the most performant genotype, or like Celestino Soddu says, a generative project is a concept software that works producing three-dimensional unique events as possible and manifold expressions of the generating idea identified by the designer as a subjective proposal of a possible world. Some of the research tasks depicted hereby take advantage of some generative methods developed within the MAP aria research team. They are able to quickly produce architectural and urban geometric simulations for contextual or historical restitutions. In the case of the Portus project, which required 3D modelling and rendering of the Ostia harbour complex at different times, generative design quickly established itself as a solution for dealing with the heterogeneity of the available scientific hypotheses.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 10-17
            Affiliations
            [0001]MAP UMR 3495 CNRS/MC

            ENSAL, 3 rue Maurice Audin, 69512

            Vaulx-en-Velin Cedex, France
            Article
            10.14236/ewic/EVA2019.2
            5d62f6dc-a976-4e41-8481-ec36e348e4d0
            © Saleri. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.2
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            3D modelling,Architectural heritage,Formal grammars,Digital generative tools

            REFERENCES

            1. 2015 Semiautomatic Parametric Modelling of the Buildings on Town Scale Models Journal on Computing and Cultural Heritage 7 120 https://doi.org/10.1145/2622609

            2. 2015 Virtual 3D reconstruction of Plan-Relief from historical document analysis for valorisation applications 2015 Digital Heritage. Presented at the 2015 Digital Heritage IEEE Granada, Spain 87 90 https://doi.org/10.1109/DigitalHeritage.2015.7413841

            3. 2001 Customizing mass housing: a discursive grammar for Siza’s Malagueira houses Massachusetts Institute of Technology. Dept. of Architecture USA

            4. 2009 City blocs design with the aid of interactive evolutionary computation The URBAG project background, in: 2009 International Conference on Computers & Industrial Engineering. Presented at the Industrial Engineering (CIE39) IEEE Troyes, France 1712—1715 https://doi.org/10.1109/ICCIE.2009.5223590

            5. 2019 Knowledge-Based Framework for Automatic Semantisation and Reconstruction of Military Architecture on City-Scale Models ISPRS – International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W9 369 375 https://doi.org/10.5194/isprs-archives-XLII-2-W9-369-2019

            6. 2009 Procedural Modeling for Digital Cultural Heritage EURASIP Journal on Image and Video Processing 2009 1 11 https://doi.org/10.1155/2009/852392

            7. 2013 Parametric design for architecture Laurence King London

            8. 2013 Reverse engineering of scale models using dataflow programming: Application to the fortification of plans-reliefs 2013 Digital Heritage International Congress (DigitalHeritage). Presented at the 2013 Digital Heritage International Congress (DigitalHeritage) IEEE Marseille, France 63 69 https://doi.org/10.1109/DigitalHeritage.2013.6743714

            9. 2012 L’Eco-Conception Générative: Une illustration de la pensée complexe SCAN 2012: Actes du 5ème Séminaire de Conception Architecturale Numérique PUN – Presses Universitaires de Lorraine

            10. 2006 Procedural modeling of buildings ACM Transactions on Graphics 25 614 https://doi.org/10.1145/1141911.1141931

            11. 2007 Image-based procedural modeling of facades ACM SIGGRAPH 2007 Papers on – SIGGRAPH ’07. Presented at the ACM SIGGRAPH 2007 papers ACM Press San Diego, California 85 https://doi.org/10.1145/1275808.1276484

            12. 2001 Procedural modeling of cities Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques – SIGGRAPH ’01. Presented at the the 28th annual conference ACM Press Not Known 301 308 https://doi.org/10.1145/383259.383292

            13. 2008 Urban and Architectural 3-D Fast Processing Reflexing Interfaces: The Complex Coevolution of Information Technology Ecosystems Information Science Reference Hershey, PA 278 289

            14. 2004 Génération automatique de morphologies architecturales et urbaines Presented at the Architectures, Urbanisme et Géometries

            15. 2003 Pseudo-Urban automatic pattern generation Proceedings of Generative Art 2002. Presented at the Generative Art 2002: 5th International Generative Art Conference Milan, Italy 24.1 24.12

            16. 2008 Automatic Processing of architectural and Urban Artifacts Reflexing Interfaces: The Complex Coevolution of Information Technology Ecosystems IGI Group Hershey, PA Information Science Reference Hershey, Pa

            17. 2010 Modeling Procedural Knowledge: A Generative Modeler for Cultural Heritage Digital Heritage. Springer Berlin Heidelberg Berlin, Heidelberg 153 165 https://doi.org/10.1007/978-3-642-16873-4_12

            18. 2003 Instant architecture ACM Transactions on Graphics 22 669 https://doi.org/10.1145/882262.882324

            Comments

            Comment on this article