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      Digital Generative Tools for Restitution and Mediation for Cultural Heritage

      Published
      proceedings-article
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Architectural heritage, 3D modelling, Digital generative tools, Formal grammars
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            Abstract

            Computer aided-design (CAD) tools should be able to assist the former exploration that leads the entire design process. However, current software often calls an immediate actualization of geometrical intentions by forcing the user with pre-set intentional clusters – geometric primitives, textural resources, design procedures etc. – often uncompromising, with poor intuitive feedback and generally restraining imagination spreadout: most CAD software act like over-equipped hand-drafting assistants, assuming the maturity of the designer as much as the maturity of the project itself. What we aim to achieve is a computer-assisted generation process of architectural and urban plausible geometries. These self-generated objects are intended to act like “imagination enhancers” serving conceptual exploration of architectural design or providing credible 3D environments in given historical context. Next, this “pr-object” could not only be the ponderated completion of a pluridisciplinaric integration process but, in an autonomous evolution Darwinian paradigm, the actualization of the most performant genotype, or like Celestino Soddu says, a generative project is a concept software that works producing three-dimensional unique events as possible and manifold expressions of the generating idea identified by the designer as a subjective proposal of a possible world. Some of the research tasks depicted hereby take advantage of some generative methods developed within the MAP aria research team. They are able to quickly produce architectural and urban geometric simulations for contextual or historical restitutions. In the case of the Portus project, which required 3D modelling and rendering of the Ostia harbour complex at different times, generative design quickly established itself as a solution for dealing with the heterogeneity of the available scientific hypotheses.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 10-17
            Affiliations
            [0001]MAP UMR 3495 CNRS/MC

            ENSAL, 3 rue Maurice Audin, 69512

            Vaulx-en-Velin Cedex, France
            Article
            10.14236/ewic/EVA2019.2
            5d62f6dc-a976-4e41-8481-ec36e348e4d0
            © Saleri. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.2
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            3D modelling,Architectural heritage,Formal grammars,Digital generative tools

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