1,037
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Global University System with Globally Collaborative Environmental Peace Gaming Project

      proceedings-article
      , Ph.D., P.E.
      1st International ELeGI Conference on Advanced Technology for Enhanced Learning (EL)
      Advanced Technology for Enhanced Learning
      15-16 March 2005
      global education, GRID, globally distributed computer simulation, environmental peace gaming
      Bookmark

            Abstract

            The Global University System (GUS) [1] [Utsumi, et al, 2003] is a worldwide initiative to create advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries for global peace. GUS aims to create a worldwide consortium of universities to provide the underdeveloped world with access to 21st Century education via broadband Internet technologies. The aim is to achieve “education and healthcare for all,” anywhere, anytime and at any pace. The GUS works in the major regions of the globe with partnerships of higher education and healthcare institutions. Learners in these regions will be able to take their courses from member institutions around the world to receive a GUS degree. These learners and their professors from partner institutions will also form a global forum for exchange of ideas and information and for conducting collaborative research and development with emerging global GRID computer network technology. Globally Collaborative Environmental Peace Gaming (GCEPG) project [2] [Utsumi, 2003] with a globally distributed computer simulation system, focusing on the issue of environment and sustainable development in developing countries, is to train would-be decision-makers in crisis management, conflict resolution, and negotiation techniques basing on “facts and figures.” The GUS will supply game players from around the world.

            Content

            Author and article information

            Contributors
            Conference
            March 2005
            March 2005
            : 1-10
            Affiliations
            [0001]GLObal Systems Analysis and Simulation Association in the U.S.A. (GLOSAS/USA)

            43-23 Colden Street

            Flushing, NY 11355-3998, U.S.A.

            http://www.friends-partners.org/GLOSAS/
            Article
            10.14236/ewic/EL2005.13
            e92731e7-05eb-4ef5-80cf-e45f5ab0d5d3
            © Takeshi Utsumi, Ph.D., P.E. Published by BCS Learning and Development Ltd. 1st International ELeGI Conference on Advanced Technology for Enhanced Learning, Vico Equense (Naples), Italy

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            1st International ELeGI Conference on Advanced Technology for Enhanced Learning
            EL
            1
            Vico Equense (Naples), Italy
            15-16 March 2005
            Electronic Workshops in Computing (eWiC)
            Advanced Technology for Enhanced Learning
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EL2005.13
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            global education,GRID,globally distributed computer simulation,environmental peace gaming

            Comments

            Comment on this article