Creating animation is an intriguing activity that one can experience making an inanimate object animate. But the process can be very time consuming and tedious when it involves animating a character using the keyframe technique. The complexity of movement requires detailed observation imagining continuous real-time movement into fragmented keyframes that are used to construct movement in 3D computer animation. Although movement is the key element underpin every animation, however, animation remains blunt and movement merely a movement without imbuing the aesthetic of timing.
Content
Author and article information
Contributors
Ezwan M. Mokhtar
Marco Gillies
Conference
Publication date:
July
2013
Publication date
(Print):
July
2013
Pages: 58-59
Affiliations
[0001]Department of Computing
Goldsmiths, University of London, UK