I. BartenieffD. Lewis 1980 Body Movement: Coping with the Environment. Routledge
L. Boschman 2012 How Wii Play: Incorporating Wii Fit PlusTM into a Physical Activity Program for Midlife and Older Women. PhD Dissertation. Simon Fraser University Canada
J. Chen 2006 Flow. Video game. http://www.ienovachen.com/flowingames/flowing.htm 4 April 2017
D. FreemanN. LaPierreF. ChevalierD. Reilly 2013 Tweetris: a study of whole-body interaction during a public art event 9th ACM Conference on Creativity & Cognition (C&C ‘13). ACM, NY 224 233
Gesturetek 2016 Immersive Therapy Suite. http://www.gesturetekhealth.com/products/immersive-therapy-suite 3 May 2017
H. G. HoffmanJ. N. DoctorD. R. PattersonG. J. CarrougherT. A. Furness 2000 Use of virtual reality for adjunctive treatment of adolescent burn pain during wound care: a case report Pain 85 305 309
S. LindleyJ. Le CouterN. Berthouze 2008 Stirring up experience through movement in game play: effects on engagement and social behaviour Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘08). ACM, New York, NY, USA 511 514
Logo Company 2016 [Graph illustration of company logos grouped by color and corresponding to emotions]. The psychology of color in logo design. https://thelogocompanv.net/blog/infographics/psvchology-color-logo-design/ 3 May 2017
J. McCarthyP. WrightJ. WallaceA. Dearden 2006 The experience of enchantment in human computer interaction Personal Ubiquitous Computing 10 6 369 378
A. S. MeriansD. JackR. BoianM. TremaineG. C. BurdeaS. V. AdamovichH. Poizner 2002 Virtual reality-augmented rehabilitation for patients following stroke Physical Therapy 82 9 898 915
D. MonningT. V. Perneger 2002 Scale to measure patient satisfaction with physical therapy Physical Therapy: Journal of the American Physical Therapy Association 82 682 691
L NackeS. StellmachD. SasseC. Lindley 2009 Gameplay experience in a gaze interaction game Proceedings of the 5th Conference on Communication by Gaze Interaction 103 108
Chris O’Shea 2013 February Woodland wiggle. http://www.chrisoshea.org/woodland-wiggle
M. PaschN. Bianchi-BerthouzeB van DijkA. Nijolt 2009 Movement-based sports video games: Investigating motivation and gaming experience Entertainment Computing 1 2 49 61 April
A. Peeters 2016 Why enactive cognition makes virtual reality real. Blog Post. https://www.ancopeeters.com/2016/06/27/why-enactive-cognition-makes-virtual-reality-real/ 11 July 2016
L. R. RebenitschC. B. OwenS. Coburn 2014 World and object designs for virtual environments Meaningful Play 2014 Conference Proceedings.
G. RobillardS. BouchardT. FournierP. Renaud 2003 Anxiety and presence during VR immersion: comparative study of the reactions of phobic non-phobic participants in therapeutic virtual environments derived from computer games CyberPsychology & Behavior 6 5 467 476
S. SalevatiS. DiPaolaK. CarlsonT. Schiphorst 2016 Movement awareness through emotion based aesthetic visualisation J. P. BowenG. DiproseN. Lambert EVA London 2016: Electronic Visualisation and the Arts 124 132 DOI:10.14236/ewic/EVA2016.27
S. M. SchneiderL. E. Hood 2007 Virtual reality: a distraction intervention for chemotherapy Oncol Nurs Forum 34 1 39 46
P. SubyenD. MarananT. SchiphorstP. PasquierL. Bartram 2011 EMVIZ: the poetics of movement quality visualization. Computational Aesthetics in Graphics, Visualization, and Imaging (CAe ‘11). ACM, New York, NY, USA 121 128
D. WilleK. EngL. HoplerE. ChevrierY. HauserKiperD.A. Meyer-Heim 2009 Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment-a pilot study. Developmental Neurorehabilitation 12 1 44 52