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      Aura: A holographic brainwave interface

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      Electronic Visualisation and the Arts (EVA)

      Electronic Visualisation and the Arts

      9 - 13 July 2018

      Brainwave art, Holographic display, EEG, Analema Group, Introspection

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          Abstract

          Aura investigates the relationship between spirituality and technology. When Roy Ascott asked whether there is love in the telematic embrace (Ascott 1989), he questioned technology’s role in empathy. Perceived as antipodal, contradictory phenomena, the relationship between technology, and the meta-physical is complex and multi-layered. The ambiguity between technology and spirituality has historic roots. The quest to differentiate between science and spiritualism, physical and meta-physical, played a central role in the roots of modern day science, in pragmatist discourse. To this day, the term presence still entails a dual connotation of remote presence in virtual environments and spiritual presence in religious or ontological discourse.

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          Most cited references 16

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          Musings on Telepresence and Virtual Presence

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            The structural characteristics of video games: a psycho-structural analysis.

            There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are inducements to continue gaming irrespective of the individual's psychological, physiological, or socio-economic status). This online study is the first ever to assess what structural characteristics (if any) are important to a group of self-selected video game players (n = 382). The main variables examined were sound, graphics, background and setting, duration of game, rate of play, advancement rate, use of humor, control options, game dynamics, winning and losing features, character development, brand assurance, and multi-player features. Although there were many major gender differences, one of the main overall findings was the importance of a high degree of realism (i.e., realistic sound, graphics, and setting). Other important characteristics included a rapid absorption rate, character development, the ability to customize the game, and multiplayer features. Suggestions for future research are outlined.
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              Sacred Imagery in Techno-Spiritual Design

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                Author and article information

                Contributors
                Conference
                July 2018
                July 2018
                : 346-353
                Affiliations
                Bournemouth University

                126 Fernhead Road, W9 3EN, UK
                Artist

                Portugal
                Article
                10.14236/ewic/EVA2018.66
                © Gingrich et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Electronic Visualisation and the Arts
                EVA
                London, UK
                9 - 13 July 2018
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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