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      An Exploration of How Artists Use Immersive Technologies to Promote Inclusivity, Diversity and Deep Public Engagement in Ethical Ways

      , ,

      Proceedings of EVA London 2020 (EVA 2020)

      AI and the Arts: Artificial Imagination

      6th July – 9th July 2020

      Fine Art, Tilt Brush, Artificial intelligence, Virtual reality, Augmented reality, Ethics, User experience

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The research investigates the relationship between artists, technology, and their audience. It documents their evolving creative practice as they engage with emerging technologies and where they use these as tools for access, exchange and deep engagement. The benefits and challenges of using immersive technology are explored. This includes user interface / experience, interoperability and standardisation. Methods of collaboration across a range of cultures of user-communities are explored. How do artists engage with some of these ethical questions as they use digital technologies and the capture of data? Our interviewees include artists, art professionals from galleries, museums and online virtual spaces. Interviewees were approached to include different technical, professional and social backgrounds.

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          Most cited references 3

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          Interview with Jake-Elwes on his CUSP exhibition

           M. Maheshwari (2019)
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            Augmented Reality (AR) as an Artist’s Tool for Equity and Access’

             N.B Cahill (2018)
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              in conversation with Maureen Kendal, November 2019, Edinburgh

               J Elwes (2019)
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                Author and article information

                Contributors
                Conference
                July 2020
                July 2020
                : 198-205
                Affiliations
                Independent Artist

                London, UK
                Dreamstudio.io

                London, UK
                Interface / Experience Designer

                London, UK
                Article
                10.14236/ewic/EVA2020.36
                © Gunn et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2020

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of EVA London 2020
                EVA 2020
                30
                London
                6th July – 9th July 2020
                Electronic Workshops in Computing (eWiC)
                AI and the Arts: Artificial Imagination
                Product
                Product Information: 1477-9358 BCS Learning and Development Ltd
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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