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      Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality


      Proceedings of EVA London 2020 (EVA 2020)

      AI and the Arts: Artificial Imagination

      6th July – 9th July 2020

      Proprioception, Virtual Reality, Perception, Experience



            Proprioception is the usually unconscious ability to monitor the position of our body in the world. Two aspects of proprioception may be of particular interest in the construction of virtual reality environments. The first, proprioceptive memory, occurs when a recalled position of our body overrides the actual position of our body or limb. The second, proprioceptive drift, occurs when the sense of ownership of part of our body is transferred externally. The abstract navigable virtual reality environment The Sonic Stage employs these two aspects of proprioception to enhance the place illusion and plausibility of the environment.


            Author and article information

            July 2020
            July 2020
            : 341-346
            [0001]Academy of Visual Arts

            Hong Kong Baptist University

            Kowloon Tong, Hong Kong SAR
            © Yakir. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Electronic Workshops in Computing


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