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      Seen Description: Visualising and crafting data in mixed realities

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      proceedings-article
      Proceedings of EVA London 2022 (EVA 2022)
      Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
      4–8 July 2022
      Visualisation, Mixed reality, Virtual Production, Digital heritage and preservation
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            Abstract

            The immense potential of the convergence of digital technologies such as, 3D scanning and photogrammetry, 3D printing, motion capture, real time performance capture and mapping, camera tracking, interactive lighting and virtual production, is yet to be fully grasped, exploited and appreciated. The creative aspects of this technology convergence offer exciting new opportunities for the visualisation, mixing and crafting of materials from the physical and digital worlds; real world objects can be 3D scanned, manipulated digitally, printed out using the 3D printing process, and painted in the real world to be used as set dressing on a virtual production set to be recorded on digital video. The real and digital states of objects have become fluidly interchangeable offering unprecedented creative control to artists to shape the world at will. This paper highlights some of the possible applications – beyond the mainstream usage in film and games production – that the convergence of these technologies offer based on case studies of select student and staff projects undertaken at The National Centre for Computer Animation at Bournemouth University, UK. These applications include, but are not limited to, creative art, photography, digital heritage and preservation, and customised applications for rehabilitation of patients.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 22-27
            Affiliations
            [0001]Bournemouth University

            Poole, UK
            Article
            10.14236/ewic/EVA2022.5
            5264ccd4-13d3-4672-b910-530fedc457a4
            © Zia. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2022
            EVA 2022
            London
            4–8 July 2022
            Electronic Workshops in Computing (eWiC)
            Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2022.5
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual Production,Visualisation,Digital heritage and preservation,Mixed reality

            REFERENCES

            1. 3D-Cipher project site. URL https://www.deutschesmuseum.de/en/forschung/projekte/translate-to-english-detailseite/3d-cipher (retrieved 25. Feb. 22).

            2. , and 2021): 3D Digitalization of historical cipher machines using computed tomography. In: HistoCrypt 2021,pp. 58–61.

            3. (2010): Computertomographie in der Materialprüfung. Stand der Technik und aktuelle Entwicklungen. In: Berichtsband der Jahrestagung der Deutschen Gesellschaft für Zerstörungsfreie Prüfung, pp. 1–12.

            4. et al (2016): Laboratory X-ray microcomputed tomography: a user guideline for biological samples. In: GigaScience 6/6 (2017),pp. 1–11.

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