The A-Maze artists Collective has been developing a Virtual World Hub for artists and their audience-participants, reaching out to new audiences and to enable deep engagement. Artworks are created as experiences using innovative technology offering immersive and deep engagement. This paper describes how, building on previous development, A-Maze Artists Collective continue to develop ‘Boundless – Worlds in Flux – a Virtual Reality platform with a hub leading to different Artists’ spaces. During 2022, A-Maze has reached out to new audiences and deepened engagement through collaboration with museums and new user groups. There has been churn in the team and this year welcomes new artists, developers, art professionals and partnerships. This paper indicates recent challenges, methods, partners and insights on this development. The project has entered into a deeper level around overcoming boundaries including virtual world integration and implementation of the virtual world within traditional heritage settings. A schematic is indicated which feeds into development design and technical choices. Future development includes an analysis of web-hosted versus device-hosted downloadable applications offering digital interactivity and immersive experience to its users.
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