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      A-MAZE Artists Update 2023: Boundless – Worlds in Flux: Overcoming boundaries to virtual world integration in traditional heritage settings

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      Proceedings of EVA London 2023 (EVA 2023)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      10–14 July 2023
      Digital collectibles, Immersive reality, Ethics, Aesthetics, User participation, Artist collectives, Ecology, Virtual Reality
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            Abstract

            The A-Maze artists Collective has been developing a Virtual World Hub for artists and their audience-participants, reaching out to new audiences and to enable deep engagement. Artworks are created as experiences using innovative technology offering immersive and deep engagement. This paper describes how, building on previous development, A-Maze Artists Collective continue to develop ‘Boundless – Worlds in Flux – a Virtual Reality platform with a hub leading to different Artists’ spaces. During 2022, A-Maze has reached out to new audiences and deepened engagement through collaboration with museums and new user groups. There has been churn in the team and this year welcomes new artists, developers, art professionals and partnerships. This paper indicates recent challenges, methods, partners and insights on this development. The project has entered into a deeper level around overcoming boundaries including virtual world integration and implementation of the virtual world within traditional heritage settings. A schematic is indicated which feeds into development design and technical choices. Future development includes an analysis of web-hosted versus device-hosted downloadable applications offering digital interactivity and immersive experience to its users.

            Content

            Author and article information

            Contributors
            http://www.chenmeitsen.com
            https://www.fiongunn.org
            https://www.shoranjiang.com
            https://twitter.com/ardern_hb
            http://www.alanhudson.org
            http://www.dreamstudio.io
            Conference
            July 2023
            July 2023
            : 23-29
            Affiliations
            [0001]26 rue des Plantes 75014, Paris, France
            [0002]31 Stanthorpe Road London SW16 2DZ, UK
            [0003]12 Belmont Road, London, W4 5UH, UK
            [0004]19 Belgrave Road, Aigburth, Liverpool region, L17 7AG

            UK
            [0005]3 Priory Place, Somerset, BA5 1SP, 117a Iverson Road, London, NW6 2RA, UK
            [0006]13 Golders Green Crescent, London, NW11 8LA

            UK
            [0007]Instagram: @nzp_skechbook

            Austin, Texas, USA.
            Article
            10.14236/ewic/EVA2023.4
            7d8d9a66-77c2-41eb-9cc1-debc49c0b377
            © Chen et al. Published by BCS Learning & Development. Proceedings of EVA London 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2023
            EVA 2023
            London
            10–14 July 2023
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2023.4
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Artist collectives,User participation,Digital collectibles,Ecology,Virtual Reality,Immersive reality,Ethics,Aesthetics

            REFERENCES

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            3. , & (2022). In Need of Development, Learning and Research?: On the Possibilities of a Common Point of Departure for Digital and Educational Development. Journal of Digital Social Research, 4(2), 47–65. https://doi.org/10.33621/jdsr.v4i2.110

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            8. , , , , (2022) A-Maze Artists-Update 2022, On the development of the ’Boundless-Worlds in Flux ’virtual world; In: Electronic Visualisation and the Arts (2022) EVA London UK.

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            20. WorldsInFlux (2023) ‘Worldsinflux’, Virtual platform for artists and audiences. 2023 http://www.worldsinflux.com/ (retrieved 14 January 2023).

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