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      Micro, Meso, and Macro Data Collection and Analysis, as a Method for Speculative and Artistic Exploration


      Politics of the Machines - Art and After (EVA Copenhagen)

      Digital arts and culture

      15 - 17 May 2018

      Ecology, Cybernetics, Data, Sensing, Internet of Things, Mapping

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          In this work, an attempt is made to explore the emerging computationally-enhanced private and public environments by analysing the ecological transitions and their implications on practical, aesthetic, and speculative dimensions. The author has decided to methodologically dissect the multiplicity of information that exists on many possible-to-detect scales, that is, micro (10-10 to 10-3), meso (10-3 to 101), and macro (101 to 108), and utilize this extraction as a tool for experimentation and redefinition. With the use of custom-made hardware and software utilities (sensor devices, sentiment analysis algorithms, online APIs, and many more), a vast amount of data is collected and used as a multidimensional layered architecture that constantly shifts and transforms. The extracted and analysed content of the collection becomes the essence of the work that is shaped and refined through digital and physical making – middleware, recursion, mapping – and by utilizing technological objects within the physical space, the creative process is augmented and amplified, exploring not only new practices and novel applications, but rather redefining behaviour, thought-process, and context.

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          Most cited references 13

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          A Survey of Computer Vision-Based Human Motion Capture

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            Economic predictors of depressed mood and stressful life events in a metropolitan community.

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              Functional Information: Towards Synthesis of Biosemiotics and Cybernetics.

              Biosemiotics and cybernetics are closely related, yet they are separated by the boundary between life and non-life: biosemiotics is focused on living organisms, whereas cybernetics is applied mostly to non-living artificial devices. However, both classes of systems are agents that perform functions necessary for reaching their goals. I propose to shift the focus of biosemiotics from living organisms to agents in general, which all belong to a pragmasphere or functional universe. Agents should be considered in the context of their hierarchy and origin because their semiosis can be inherited or induced by higher-level agents. To preserve and disseminate their functions, agents use functional information - a set of signs that encode and control their functions. It includes stable memory signs, transient messengers, and natural signs. The origin and evolution of functional information is discussed in terms of transitions between vegetative, animal, and social levels of semiosis, defined by Kull. Vegetative semiosis differs substantially from higher levels of semiosis, because signs are recognized and interpreted via direct code-based matching and are not associated with ideal representations of objects. Thus, I consider a separate classification of signs at the vegetative level that includes proto-icons, proto-indexes, and proto-symbols. Animal and social semiosis are based on classification, and modeling of objects, which represent the knowledge of agents about their body (Innenwelt) and environment (Umwelt).

                Author and article information

                May 2018
                May 2018
                : 1-5
                [1 ] School of Art, Design, and Architecture, University of Plymouth

                Plymouth, PL48AA, United Kingdom
                © Didakis. Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit

                Politics of the Machines - Art and After
                EVA Copenhagen
                Aalborg University, Copenhagen, Denmark
                15 - 17 May 2018
                Electronic Workshops in Computing (eWiC)
                Digital arts and culture
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page):
                Electronic Workshops in Computing


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