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      SMART: a SysteM of Augmented Reality for Teaching 2 nd Grade Students

      Published
      proceedings-article
      ,
      People and Computers XXII Culture, Creativity, Interaction (HCI)
      Computers XXII Culture, Creativity, Interaction
      1 - 5 September 2008
      Human-computer interfaces, Interactive learning environments, Pedagogical issues, Augmented reality, Virtual reality
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            Abstract

            In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2 nd grade-level concepts, adequate and integrated with national curriculum guidelines. SMART puts children exploring concepts like means of transportation, types of animals and similar semantic categories through the use of a set of racquets that are used to manipulate a TV-show style game with 3D models which are superimposed to the real time video feed of the whole class. Experiments were performed with several classes of students in three different, local primary schools. Results suggest that SMART is effective in maintaining high levels of motivation among children, and also that SMART has a positive impact on the students’ learning experience, especially among the weaker students.

            Content

            Author and article information

            Contributors
            Conference
            September 2008
            September 2008
            : 27-30
            Affiliations
            [0001]University of Madeira

            Campus Universitário da Penteada

            9000-390 Funchal, Portugal

            +351 291 705151
            Article
            10.14236/ewic/HCI2008.26
            5cf57187-8485-437b-880e-9eff1795e4c0
            © Rubina Freitas et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            People and Computers XXII Culture, Creativity, Interaction
            HCI
            22
            Conference Liverpool John Moores University, UK.
            1 - 5 September 2008
            Electronic Workshops in Computing (eWiC)
            Computers XXII Culture, Creativity, Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2008.26
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Human-computer interfaces,Augmented reality,Interactive learning environments,Virtual reality,Pedagogical issues

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