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      Designing a Head-Up Game for Children

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      People and Computers XXII Culture, Creativity, Interaction (HCI)

      Computers XXII Culture, Creativity, Interaction

      1 - 5 September 2008

      Head-Up Games, design for children, pervasive technology

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          Abstract

          Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.

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          Most cited references 4

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          The serial position effect of free recall.

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            The role of children in the design of new technology

            (2002)
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              Head Up Games The Games of the Future Will Look More Like the Games of the Past

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                Author and article information

                Contributors
                Conference
                September 2008
                September 2008
                : 45-53
                Affiliations
                User-System Interaction Programme

                Department of Industrial Design

                Eindhoven University of Technology

                Den Dolech 2, 5612 AZ Eindhoven, the Netherlands

                +31 40 247 5230
                Article
                10.14236/ewic/HCI2008.5
                © Koen Hendrix et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                People and Computers XXII Culture, Creativity, Interaction
                HCI
                22
                Conference Liverpool John Moores University, UK.
                1 - 5 September 2008
                Electronic Workshops in Computing (eWiC)
                Computers XXII Culture, Creativity, Interaction
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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