Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb , was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.
Content
Author and article information
Contributors
Koen Hendrix
Guo Yang
Dirk van de Mortel
Tim Tijs
Panos Markopoulos
Conference
Publication date:
September
2008
Publication date
(Print):
September
2008
Pages: 45-53
Affiliations
[0001]User-System Interaction Programme
Department of Industrial Design
Eindhoven University of Technology
Den Dolech 2, 5612 AZ Eindhoven, the Netherlands
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