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      Designing a Head-Up Game for Children

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      proceedings-article
      , , , ,
      People and Computers XXII Culture, Creativity, Interaction (HCI)
      Computers XXII Culture, Creativity, Interaction
      1 - 5 September 2008
      Head-Up Games, design for children, pervasive technology
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            Abstract

            Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb , was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.

            Content

            Author and article information

            Contributors
            Conference
            September 2008
            September 2008
            : 45-53
            Affiliations
            [0001]User-System Interaction Programme

            Department of Industrial Design

            Eindhoven University of Technology

            Den Dolech 2, 5612 AZ Eindhoven, the Netherlands

            +31 40 247 5230
            Article
            10.14236/ewic/HCI2008.5
            6120743f-a35b-424e-bfe5-8a177c461e86
            © Koen Hendrix et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            People and Computers XXII Culture, Creativity, Interaction
            HCI
            22
            Conference Liverpool John Moores University, UK.
            1 - 5 September 2008
            Electronic Workshops in Computing (eWiC)
            Computers XXII Culture, Creativity, Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2008.5
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            design for children,Head-Up Games,pervasive technology

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