The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas.
Content
Author and article information
Contributors
Matthew Bond
Russell Beale
Conference
Publication date:
September
2009
Publication date
(Print):
September
2009
Pages: 418-422
Affiliations
[0001]Advanced Interaction Group
School of Computer Science
University of Birmingham, Edgbaston
Birmingham, B15 2TT, UK
+44 (0) 121 414 3729