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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      What makes a good game? Using reviews to inform design

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      People and Computers XXIII Celebrating People and Technology (HCI)
      Computers XXIII Celebrating People and Technology
      1 - 5 September 2009
      Games, grounded theory, analysis
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            Abstract

            The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas.

            Content

            Author and article information

            Contributors
            Conference
            September 2009
            September 2009
            : 418-422
            Affiliations
            [0001]Advanced Interaction Group

            School of Computer Science

            University of Birmingham, Edgbaston

            Birmingham, B15 2TT, UK

            +44 (0) 121 414 3729
            Article
            10.14236/ewic/HCI2009.52
            81150b17-4c98-4e9a-9d6a-46e522fd0cd1
            © Matthew Bond et al. Published by BCS Learning and Development Ltd. People and Computers XXIII Celebrating People and Technology, Churchill College Cambridge, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            People and Computers XXIII Celebrating People and Technology
            HCI
            Churchill College Cambridge, UK
            1 - 5 September 2009
            Electronic Workshops in Computing (eWiC)
            Computers XXIII Celebrating People and Technology
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2009.52
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            grounded theory,Games,analysis

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