Physical Interaction is based on sensors and emitters that convert real world data into digital data and viceversa. Accessing to these data in a meaningful manner can be a hard process that requires knowledge of the underneath physics and many hours of programming. Furthermore, data integration can be cumbersome, because any device vendor uses different programming interfaces and communication protocols. We introduce preliminary work for the design and implementation of a framework that abstracts low-level details of individual devices. We aim at providing access to sensors and emitters by means of a unified, high-level programming interface that can be used for the rapid prototyping of interactions that explore the boundaries between the physical and the digital world.
Author and article information
Universidad Carlos III de Madrid
Avenida de la Universidad 30, 28911, Leganés, Madrid, Spain