Alicja Pawluczuk , Gemma Webster , Colin Smith , Hazel Hall
July 2017
Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
digital make-believe, with delegates considering our expansive
3 - 6 July 2017
Digital Youth, Youth, Digital Culture, Social Impact, Social Impact Evaluation, Evaluation
This paper examines young people’s participation in digital culture and current approaches to measure its social impact. The analysis of the literature presented here reveals current scholarly understanding of the value of digital youth culture, social impact evaluation methods and their limitations. In order to contribute to the analysis of the value of young people’s contribution to digital culture, this paper proposes two areas of consideration when working with young people: 1) Youth participation in evaluation; 2) Playful approaches to evaluation.
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