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      Swirly: For Technology Supported Collaborative Pretend Play, Just Add Water

      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Collaborative Play, Multi-user Interface, Pretend Play, Sensory Play, Shared Interface, Social Play, Water
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            Abstract

            Pretend play is vital for fun and learning, but compared with other play types, appears under-explored by technology developers, particularly regarding multi-user toys. Playing with water offers rich full-bodied collaborative experiences, but very little interaction design has sought to exploit children’s timeless fascination with water. This paper describes Swirly: a large multi-user splash controller designed to foster collaborative make-believe. Dynamic lighting on the internal surface of this wobble-able vessel responds to users manipulating the water contained. An initial user tests suggest great promise for combining electronics with water to foster active new social pretend play experiences. Based on this we offer several suggestions for designing digital-water social pretend play experiences.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Southern Denmark

            Kolding DK 6000
            Article
            10.14236/ewic/HCI2018.121
            f88cc16c-3943-4933-9196-357c1edb45ee
            © Nägele et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.121
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Collaborative Play,Pretend Play,Social Play,Sensory Play,Shared Interface,Water,Multi-user Interface

            References

            1. 2010 Designing playful interactions for social interaction and physical play Personal and Ubiquitous Computing 14 385–396.

            2. 2006 Make-believe play: Wellspring for development of self-regulation Play= learning: How play motivates and enhances children’s cognitive and social-emotional growth 74–100.

            3. 2001 Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling Personal Ub Comp 5 169–190 http://doi.org/10.1007/PL00000018

            4. 2011 Look, Listen, Touch, Feel, Taste: The Importance of Sensory Play 12.

            5. 2016 Sensory play: Play in the EYFS Andrews UK Limited.

            6. 2012 Splash Controllers: Game Controllers Involving the Uncareful Manipulation of Water, in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction TEI ’12 ACM, New York, NY, USA, pp. 183–186.

            7. 2005 Empire of the Senses: The Sensual Culture Reader Bloomsbury Academic.

            8. 2009 A child’s work: The importance of fantasy play institutionUniversity of Chicago Press .

            9. 2005 Massive Flux Design for an Interactive Water Installation: Water Games, in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE ’05 ACM, New York, NY, USA, pp. 266–269.

            10. 2010 Growing Up With Technology: Young Children Learning in a Digital World Routledge.

            11. “Floyd,” 2015 Player-Computer Interaction Features for Designing Digital Play Experiences Across Six Degrees of Water Contact, in: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY ’15 ACM, New York, NY, USA, pp. 295–305.

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