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      Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences

      Published
      proceedings-article
      1
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Museums, Co-design, Qualitative analysis, Thematic analysis, Drawings, Teenagers
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            Abstract

            The contribution of this paper is centred around the qualitative data research conducted from several co-design sessions deployed with 155 teenage participants aged 15-19. The participants were asked to ideate a mobile museum experience that they would enjoy by writing and drawing about it. For this paper, we go over the thematic analysis applied to the results gathered as well as reporting the challenges faced and our attempts to overcome them. However, this work is still preliminary and will make use of this workshop to improve it.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]Madeira Interactive Technologies Institute & University of Porto Madeira, Portugal
            Article
            10.14236/ewic/HCI2018.215
            15708757-5524-4121-8e32-3ee204e9ebfe
            © Cesário. Published by BCS Learning and Development Ltd.Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.215
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Museums,Co-design,Qualitative analysis,Thematic analysis,Drawings,Teenagers

            REFERENCES

            1. 2006 Using thematic analysis in psychology Qualitative Research in Psychology 3 2 77 101 http://doi.org/10.1191/1478088706qp063oa

            2. 2017 Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation In Human-Computer Interaction - INTERACT 2017 232 241 Springer, Cham. http://doi.org/10.1007/978-3-319-67744-6_16

            3. 2011 From Game Design Elements to Gamefulness: Defining “Gamification” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments 9 15 New York, NY, USA: ACM http://doi.org/10.1145/2181037.2181040

            4. 2016 MyData Approach for Personal Health – A Service Design Case for Young Athletes In Proceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS) 3493 3502 Washington, DC, USA: IEEE Computer Society http://doi.org/10.1109/HICSS.2016.436

            5. 2013 Participatory Action Research with young people in museums Museum Management and Curatorship 28 2 153 171 http://doi.org/10.1080/09647775.2013.776800

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