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      Reaching a Consensus through Participatory Design with Children: The Two-Way Approach

      1 , 2 , 3

      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)

      Human Computer Interaction Conference

      4 - 6 July 2018

      Participatory design, Co-design, Design selection, Consensus, Game design, Narrative design, Children

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          Abstract

          In this paper, we present a case study which investigates the process of reaching a consensus in a mobile game design project for children, carried on with the participatory design approach. Making consensus, here, is a matter of making group decision on one of the narrative designs produced in different themes with various techniques throughout the early stage of co-design process. We need a new methodology because neither of the methods in the relevant literature is perfectly fit to our case. Therefore we developed “Two-way design selection technique” that consisted of separate debriefing sessions with children and adults. Results showed that the new technique was successful in terms of children’s and adults’ effective participation, contribution to the co-design process as well as reaching a consensus. On the other hand, it has some limitations regarding interaction. In this sense, future studies should focus on enabling more interactive discussion opportunities.

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          Most cited references 19

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          Comparison of five common acceptance and preference methods

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            Guidelines for usability testing with children

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              Fictional Inquiry—design collaboration in a shared narrative space

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                Author and article information

                Contributors
                Conference
                July 2018
                July 2018
                : 1-5
                Affiliations
                [1 ] Yildiz Technical University

                Istanbul, Turkey
                [2 ] Galatasaray University

                Istanbul, Turkey
                [3 ] Istanbul University

                Istanbul, Turkey
                Article
                10.14236/ewic/HCI2018.218
                © Uğraş et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of the 32nd International BCS Human Computer Interaction Conference
                HCI
                32
                Belfast, UK
                4 - 6 July 2018
                Electronic Workshops in Computing (eWiC)
                Human Computer Interaction Conference
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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