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      Reaching a Consensus through Participatory Design with Children: The Two-Way Approach

      proceedings-article

      1 , 2 , 3

      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)

      Human Computer Interaction Conference

      4 - 6 July 2018

      Participatory design, Co-design, Design selection, Consensus, Game design, Narrative design, Children

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            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [1 ] Yildiz Technical University

            Istanbul, Turkey
            [2 ] Galatasaray University

            Istanbul, Turkey
            [3 ] Istanbul University

            Istanbul, Turkey
            Article
            10.14236/ewic/HCI2018.218
            ac9fb2e4-41f3-48af-bbf6-b51c592c8bad
            © Uğraş et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            REFERENCES

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            3. 1997 Understanding children’s technology needs and desires Intel Research Council Grant Summary

            4. 1999a The Role of Children in the Design of New Technology HCIL Technical Report No 99 23

            5. 1999b May Cooperative inquiry: developing new technologies for children with children In Proceedings of the SIGCHI conference on Human Factors in Computing Systems 592 599 ACM

            6. 2013 Methods and techniques for involving children in the design of new technology for children. Foundations and Trends® in Human–Computer Interaction 6 2 85 166

            7. 2012 June Supporting the design contributions of children with autism spectrum conditions In Proceedings of the 11th International Conference on Interaction Design and Children 134 143 ACM

            8. 2013 Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design. International Journal of Child-Computer Interaction 1 1 14 23

            9. 1997 Guidelines for usability testing with children. interactions 4 5 9 14

            10. 2004 June. Evaluating computer game concepts with children In Proceedings of the 2004 conference on Interaction design and children: building a community 49 56 ACM

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            15. 2002 Interaction design: Beyond human-computer interaction New York John Wiley & Sons, Inc

            16. 2006 June. Using the fun toolkit and other survey methods to gather opinions in child computer interaction In Proceedings of the 2006 conference on Interaction design and children 81 88 ACM

            17. 2002 August. Endurability, engagement and expectations: Measuring children’s fun In Interaction design and children 2 1 23 Shaker Publishing Eindhoven

            18. 2012 June. Investigating children’s opinions of games: Fun Toolkit vs. This or That In Proceedings of the 11th International Conference on Interaction Design and Children 70 77 ACM

            19. 2000 Children’s likes and dislikes of entertainment programs Media Entertainment: The Psychology of its Appeal 135 152 Mahwah, NJ: Lawrence Erlbaum Associates, Inc

            20. 2013 April. FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2893 2902 ACM

            21. 2007 January. How to measure the likeability of tangible interaction with preschoolers In CHI Nederland 57 59 Infotec Nederland

            22. 2013 Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods. International Journal of Child-Computer Interaction 1 2 61 70

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