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      An Eye-gaze Oriented Context Based Interaction Paradigm Design

      2 , 1 , 2
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Human-Computer Interaction, Eye-gaze Interaction, Machine Learning, Cognitive Computing


            The human eye's state of motion and content of interest can express people's cognitive status based on their situations. When observing the surroundings, the human eyes make different eye movements to interact with the observed objects which reflects people’s attention and interest intentions. Currently, most of the eye-gaze interactions lack the context information from the environment. To investigate the cognition awareness of people when they are performing eye-gaze interactions to the surroundings, we analyse the composition of the environment, and divide the essential factors of it into interactive subject, interactive object and context. The eye-object movement attention model and the eye-object feature preference model are constructed to understand people’s attention and preference diversities through eye-gaze interaction to different interactive objects in different contexts, and furthermore to predict their behavioural intentions. Then, an eye-gaze oriented context based interaction paradigm is designed to explain the relationships among eye movement, eye-gaze interaction and people’s behavioural intentions when they are involved and performing eye-gaze interactions in different environments. The paradigm shows the eye-gaze interaction patterns and people’s cognitive behavioural intentions in different context based environments, which can dynamically adapt the intention prediction results to interact with multiple interfaces properly, such as game, PC system, social robots, HCI & HRI applications and serve as one of the computable modals of cognitive computing.


            Author and article information

            July 2018
            July 2018
            : 1-4
            [0001]Software School, Xiamen University
            [0002]Quanzhou Institute of Equipment Manufacturing CAS
            © He et al. Published by BCS Learning and Development Ltd.Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.229
            Self URI (journal page): https://ewic.bcs.org/
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Human-Computer Interaction,Eye-gaze Interaction,Machine Learning,Cognitive Computing


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