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      Museums of the Future: Heritage Experiences in the Reality-Virtuality Continuum

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      proceedings-article
        , , ,
      34th British HCI Workshop and Doctoral Consortium (HCI2021-WDC)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      Cultural heritage, Virtual reality, Augmented Reality, User experience, Digital heritage
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            Abstract

            In this paper we reflect on the interplay and the disconnects between real and virtual heritage experiences, and the fragmented nature of digital experiences. We consider the important engagement potential that virtual interactions bring to small less visible artefacts, like clay cuneiform tablets, and, with case study examples, we imagine museums of the future where engagements unite, blend and reinforce rich heritage experiences.

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            : 1-4
            Affiliations
            [0001]Keele University

            ST5 5BG, UK
            [0002]Manchester Metropolitan University

            M15 6BH, UK
            Article
            10.14236/ewic/HCI2021-W1.2
            100faddf-5e46-47d3-95dc-39c6b778130e
            © Woolley et al. Published by BCS Learning and Development Ltd. Proceedings of the 34th British HCI Workshop and Doctoral Consortium 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Workshop and Doctoral Consortium
            HCI2021-WDC
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021-W1.2
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Cultural heritage,User experience,Virtual reality,Digital heritage,Augmented Reality

            REFERENCES

            1. 2020 The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning Journal on computing and cultural heritage (JOCCH) 13 1 1 21

            2. 2017 A virtual 3D cuneiform tablet reconstruction interaction proceedings of the 31st British computer society human computer interaction conference Sunderland, UK 1 3

            3. 2019 Automated low-cost photogrammetric acquisition of 3D models from small form-factor artefacts Electronics 8 12 1441

            4. 2010 Sargonic and presargonic texts in the World Museum Liverpool Archaeopress

            5. Short history of the cuneiform collection in the World Museum Liverpool, CDLI https://cdli.ucla.edu/collections/liverpool/liverpool_intro.pdf 12/6/21

            6. 2019 What happens when you share 3D models online (In 3D)? 3D/VR in the academic library: emerging practices and trends 73 86

            7. 2017 A collaborative artefact reconstruction environment proceedings of the 31st international BCS human computer interaction conference Sunderland, UK 1 11

            8. 2020 virtual museum ‘takeouts’ and DIY exhibitions – augmented reality apps for scholarship, citizen science and public engagement International conference on digital heritage (EuroMed 2020) 2nd-5th Nov. 2020 Cyprus (online) 323 333

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