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      Virtual Training Environment for Gas Operatives: System Usability and Sense of Presence Evaluation

      Published
      proceedings-article
      , , , ,
      34th British HCI Conference (HCI2021)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      Virtual environment, Training, Gas operative, Sense of presence, System usability
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 139-143
            Affiliations
            [0001]University of South Wales

            CEMET, Treforest, Wales, UK
            [0002]GATC Ltd.

            Taff Business Centre, Wales, UK
            Article
            10.14236/ewic/HCI2021.14
            a4a2f544-a16b-4907-ac85-679a23d6d63d
            © Asghar et al. Published by BCS Learning & Development Ltd. Proceedings of the BCS 34th British HCI Conference 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Conference
            HCI2021
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021.14
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            System usability,Gas operative,Virtual environment,Sense of presence,Training

            REFERENCE

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            2. , , & (2008). An empirical evaluation of the system usability scale. Intl. Journal of Human–Computer Interaction, 24(6), 574-594.

            3. , , , & (2012). A virtual reality based fire training simulator integrated with fire dynamics data. Fire Safety Journal, 50, 12-24.

            4. , , , , & (2018). Motion rail: a virtual reality level crossing training application. Paper presented at the Proceedings of the 32nd International BCS Human Computer Interaction Conference.

            5. , , & (2004). School engagement: Potential of the concept, state of the evidence. Review of educational research, 74(1), 59-109.

            6. , , , & (2016). Exploring user satisfaction for e-learning systems via usage-based metrics and system usability scale analysis. Computers in Human Behavior, 61, 463-471.

            7. , & (2001). What can virtual reality do for safety. University of Queensland, St. Lucia QLD.

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            9. , , , , , , & (2015). Evacuation travel paths in virtual reality experiments for tunnel safety analysis. Fire Safety Journal, 71, 257-267.

            10. (2018). CO-Gas Safety’s Statistics on Deaths and Injuries. Retrieved from http://www.co-gassafety.co.uk/data/

            11. (2011). Measuring usability with the system usability scale (SUS).

            12. , & (2003). Vertigo in virtual reality with haptics: case report. CyberPsychology & Behavior, 6(4), 429-431.

            13. , & (1998). Measuring presence in virtual environments: A presence questionnaire. Presence, 7(3), 225-240.

            14. , , , , , , & (2018). A VR-based the emergency rescue training system of railway accident. Entertainment Computing, 27, 23-31.

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