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      Sneaky Were-Bees: Dynamics of an Augmented Dodgeball Game Played In The Dark

      Published
      proceedings-article
      , , ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Collaborative Games, Digital-Physical Play, Digital-Bodily Play, Embodied Interaction, Wearable Games
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            Abstract

            Predatory team games, such as dodgeball, have been played for centuries. This paper investigates what happens when such a game is augmented with motion sensitive lighting wearables and played in a dark environment. Looking at earlier adaptations of games as well as at the capabilities of the human body and the dynamics of predatory games we developed a new game, ‘Sneaky Were-Bees’, to explore the possible effects of a motion sensitive lighting wearable on the dynamics in a predatory team game. Through continuous playtesting the rules for the game, and functionality of the wearables were iteratively developed. In playtesting many interesting dynamics emerged in relation to how players attempted to identify and communicate with team members. Moreover, an in the dark predatory game seems to be much less dependent on physical prowess and more strategy based than un-augmented, traditional dodgeball. Altering a game this way sheds a new light on team dynamics and the ways a game such as dodgeball is played. These explorations are hoped to contribute to other attempts to understand the potential of adding digital technology to physical games and increasing the physicality of immersive digital experiencers.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-9
            Affiliations
            [0001]University of Southern

            Denmark

            Kolding DK 6000
            Article
            10.14236/ewic/HCI2022.29
            6aa1565a-0243-4fc3-85d7-52c5a47112e1
            © Stijnen et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.29
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Digital-Bodily Play,Embodied Interaction,Collaborative Games,Wearable Games,Digital-Physical Play

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