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      Ecogames : Playful Perspectives on the Climate Crisis 

      Trans Ecologies in Digital Games and Contemporary Art

      1
      Amsterdam University Press
      transmedia studies, Indigeneity, Blackness, art installations

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          Abstract

          Using Tiffany Lethabo King’s concept of the shoal as a space between Blackness and Indigeneity, this chapter singles out the figure of an ecotone—a space between two kinds of environment—to imagine trans ecologies. I think through this transitional space between environments and bodies in the following examples: my multidisciplinary artwork Sin Sol (2018), Ursula Biemann’s video installation Acoustic Ocean (2018), Porpentine Charity Heartscape’s Twine game With Those We Love Alive (2017), and Danielle Brathwaite-Shirley’s game I CANT REMEMBER A TIME I DIDNT NEED YOU (2021). In these examples, one sees trans, Indigenous, and Black bodies and identities extended beyond the bounds of the skin, by way of augmented reality, hormones, ontologies, and ethical systems of multispecies interdependence.

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          Contributors
          Book Chapter
          November 13 2023
          : 433-446
          Affiliations
          [1 ] University of California
          10.5117/9789463721196_ch20
          68a3e674-c54f-4a0a-a5ed-54f1da8c1212
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