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      Enhanced Human–Robot Interface With Operator Physiological Parameters Monitoring and 3D Mixed Reality

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          Autonomic nervous system activity in emotion: A review

          Autonomic nervous system (ANS) activity is viewed as a major component of the emotion response in many recent theories of emotion. Positions on the degree of specificity of ANS activation in emotion, however, greatly diverge, ranging from undifferentiated arousal, over acknowledgment of strong response idiosyncrasies, to highly specific predictions of autonomic response patterns for certain emotions. A review of 134 publications that report experimental investigations of emotional effects on peripheral physiological responding in healthy individuals suggests considerable ANS response specificity in emotion when considering subtypes of distinct emotions. The importance of sound terminology of investigated affective states as well as of choice of physiological measures in assessing ANS reactivity is discussed. Copyright © 2010 Elsevier B.V. All rights reserved.
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            Enumeration versus multiple object tracking: the case of action video game players.

            Here, we demonstrate that action video game play enhances subjects' ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near ceiling performance for low numerosities and a sharp drop in performance once a critical number of squares was reached. Importantly, this critical number was higher by about two items in video game players (VGPs) than in non-video game players (NVGPs). A following control study indicated that this improvement was not due to an enhanced ability to instantly apprehend the numerosity of the display, a process known as subitizing, but rather due to an enhancement in the slower more serial process of counting. To confirm that video game play facilitates the processing of multiple objects at once, we compared VGPs and NVGPs on the multiple object tracking task (MOT), which requires the allocation of attention to several items over time. VGPs were able to successfully track approximately two more items than NVGPs. Furthermore, NVGPs trained on an action video game established the causal effect of game playing in the enhanced performance on the two tasks. Together, these studies confirm the view that playing action video games enhances the number of objects that can be apprehended and suggest that this enhancement is mediated by changes in visual short-term memory skills.
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              Video games and spatial cognition.

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                Author and article information

                Contributors
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                Journal
                IEEE Access
                IEEE Access
                Institute of Electrical and Electronics Engineers (IEEE)
                2169-3536
                2023
                2023
                : 11
                : 39555-39576
                Affiliations
                [1 ]European Organization for Nuclear Research (CERN), Geneva, Switzerland
                [2 ]Department of Computer Science and Engineering, Jaume I University, Castellón de la Plana, Spain
                Article
                10.1109/ACCESS.2023.3268986
                0390d6e1-e923-4c5f-b6e2-fad8f56bdd07
                © 2023

                https://creativecommons.org/licenses/by/4.0/legalcode

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