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      Current status, opportunities and challenges of augmented reality in education

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      Computers & Education
      Elsevier BV

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          Most cited references42

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          Immersive interfaces for engagement and learning.

          Chris Dede (2009)
          Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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            Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning

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              Augmented reality: a class of displays on the reality-virtuality continuum

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                Author and article information

                Journal
                Computers & Education
                Computers & Education
                Elsevier BV
                03601315
                March 2013
                March 2013
                : 62
                :
                : 41-49
                Article
                10.1016/j.compedu.2012.10.024
                0f16833b-2ada-4c1d-88de-0525c5652633
                © 2013

                http://www.elsevier.com/tdm/userlicense/1.0/

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