2
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      BILATERAL MOVEMENT-BASED COMPUTER GAMES IMPROVE SENSORIMOTOR FUNCTIONS IN SUBACUTE STROKE SURVIVORS: A RANDOMIZED CONTROLLED TRIAL

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Background

          Previous studies have reported that movement-based computer gaming is more effective than conventional intervention in enhancing upper limb rehabilitation.

          Objective

          To evaluate whether the use of bilateral movement-based computer games could augment the effects of conventional intervention in improving the upper limb motor function, grip strength and health-related quality of life of subacute stroke survivors.

          Methods

          A total of 93 subjects with subacute stroke were randomized into 2 groups receiving one of two 3.5-h interventions for 2 days per week over 8 weeks: (i) “bilateral movement-based computer games + conventional rehabilitation”; and (ii) “video-directed exercise + conventional rehabilitation” (control group).

          Results

          A total of 83 subjects completed the interventions and follow-up assessments. Compared with video-directed exercise + conventional rehabilitation, bilateral movement-based computer games + conventional rehabilitation produced greater improvements in upper limb motor impairment from mid-treatment to follow-up 1 month post-intervention, greater improvements in upper limb function from post-intervention to 1 month follow-up, and earlier improvements in grip strength (paretic) from mid-intervention to follow-up 1 month post-intervention. Subjects who received bilateral movement-based computer games + conventional rehabilitation also continued to improve in motor function from post-intervention to 1 month post-intervention.

          Conclusion

          Bilateral movement-based computer games may serve as an adjuvant therapy to conventional rehabilitation programmes for improving upper limb recovery among stroke survivors.

          LAY ABSTRACT

          Upper limb sensorimotor impairment is a common and serious post-stroke sequel, affecting up to two-thirds of stroke survivors. Simultaneous bilateral training is a rehabilitative method that requires the use of both paretic and non-paretic sides completing identical tasks at the same time. Previous findings suggested that bilateral upper limb training was superior to unilateral upper limb training in improving upper limb motor impairment. Given that virtual reality-based therapy can be advantageous for engaging and encouraging participation in repetitive rehabilitative training tasks, this study aimed to investigate whether bilateral movement-based computer gaming (BMCG) using custom-made handlebars could better improve the upper limb motor function, grip strength and health-related quality of life of subacute stroke survivors than a conventional rehabilitation programme. After 16 sessions of bilateral BMCG, it was found that subacute stroke survivors had greater improvements in upper limb motor control, functional use of paretic upper limb and health-related quality of life than after a conventional rehabilitation programme. Thus, the combined use of computer gaming and bilateral movement-based training could be an adjunct therapy to conventional physiotherapy and occupational therapy in cognitively intact subacute stroke survivors.

          Related collections

          Most cited references32

          • Record: found
          • Abstract: found
          • Article: not found

          Stroke rehabilitation.

          Stroke is a common, serious, and disabling global health-care problem, and rehabilitation is a major part of patient care. There is evidence to support rehabilitation in well coordinated multidisciplinary stroke units or through provision of early supported provision of discharge teams. Potentially beneficial treatment options for motor recovery of the arm include constraint-induced movement therapy and robotics. Promising interventions that could be beneficial to improve aspects of gait include fitness training, high-intensity therapy, and repetitive-task training. Repetitive-task training might also improve transfer functions. Occupational therapy can improve activities of daily living; however, information about the clinical effect of various strategies of cognitive rehabilitation and strategies for aphasia and dysarthria is scarce. Several large trials of rehabilitation practice and of novel therapies (eg, stem-cell therapy, repetitive transcranial magnetic stimulation, virtual reality, robotic therapies, and drug augmentation) are underway to inform future practice. Copyright © 2011 Elsevier Ltd. All rights reserved.
            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Robustness of linear mixed‐effects models to violations of distributional assumptions

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Virtual reality for stroke rehabilitation

              Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.
                Bookmark

                Author and article information

                Journal
                J Rehabil Med
                J Rehabil Med
                JRM
                Journal of Rehabilitation Medicine
                Medical Journals Sweden AB
                1650-1977
                1651-2081
                25 July 2022
                2022
                : 54
                : 913
                Affiliations
                [1 ]Physiotherapy Department, Shatin Hospital, Shatin
                [2 ]School of Nursing and Health Studies, Hong Kong Metropolitan University, Ho Man Tin
                [3 ]Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom and
                [4 ]Department of Medicine & Therapeutics, The Chinese University of Hong Kong, Shatin, Hong Kong (SAR)
                Author notes
                Correspondence address: Shamay S. M. Ng, Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong (SAR). E-mail: Shamay.Ng@ 123456polyu.edu.hk
                Article
                JRM-54-913
                10.2340/jrm.v54.913
                9422325
                35730901
                4c7a4652-6449-4cb6-b972-4ac4e3814558
                © Published by Medical Journals Sweden, on behalf of the Foundation for Rehabilitation Information

                This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License ( https://creativecommons.org/licenses/by-nc/4.0/)

                History
                : 19 May 2022
                Categories
                Original Report

                stroke rehabilitation,subacute stroke survivors,upper limb function,computer gaming

                Comments

                Comment on this article