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      Virtual Reality in Marketing: A Framework, Review, and Research Agenda

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          Abstract

          Marketing scholars and practitioners are showing increasing interest in Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores. However, most of the studies published to date lack a certain measure of methodological rigor in their characterization of XR technologies and in the assessment techniques used to characterize the consumer experience, which limits the generalization of the results. We argue that it is necessary to define a rigorous methodological framework for the use of XRs in marketing. This article reviews the literature on XRs in marketing, and provides a conceptual framework to organize this disparate body of work.

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              E-satisfaction: an initial examination

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                05 July 2019
                2019
                : 10
                : 1530
                Affiliations
                [1] 1Instituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València , Valencia, Spain
                [2] 2Department of Marketing and Market Research, Faculty of Economics, University of Valencia , Valencia, Spain
                Author notes

                Edited by: Stéphane Bouchard, Université du Québec en Outaouais, Canada

                Reviewed by: Olivier Mesly, ICN Graduate Business School, France; Juergen Gnoth, University of Otago, New Zealand

                *Correspondence: Mariano Alcañiz, malcaniz@ 123456i3b.upv.es

                This article was submitted to Quantitative Psychology and Measurement, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2019.01530
                6624736
                31333548
                568d43be-a30e-4b05-a016-892000b0918f
                Copyright © 2019 Alcañiz, Bigné and Guixeres.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 28 November 2018
                : 17 June 2019
                Page count
                Figures: 2, Tables: 2, Equations: 0, References: 154, Pages: 15, Words: 0
                Categories
                Psychology
                Review

                Clinical Psychology & Psychiatry
                virtual reality,marketing,virtual commerce,consumer neuroscience,e-commerce,3d user interface,presence,psychophysiological assessment

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