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Procedural Content Generation in Games
Constructive generation methods for dungeons and levels
other
Author(s):
Noor Shaker
,
Antonios Liapis
,
Julian Togelius
,
Ricardo Lopes
,
Rafael Bidarra
Publication date
(Online):
October 19 2016
Publisher:
Springer International Publishing
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NeuroImaging Methods
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The 2010 Mario AI Championship: Level Generation Track
Noor Shaker
,
Julian Togelius
,
Georgios Yannakakis
…
(2011)
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The Mario AI Benchmark and Competitions
Sergey Karakovskiy
,
Julian Togelius
(2012)
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Fusing Visual and Behavioral Cues for Modeling User Experience in Games
Noor Shaker
,
Georgios N. Yannakakis
,
Kostas Karpouzis
…
(2013)
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Author and book information
Book Chapter
Publication date (Print):
2016
Publication date (Online):
October 19 2016
Pages
: 31-55
DOI:
10.1007/978-3-319-42716-4_3
SO-VID:
79d3dc69-431e-4752-b9ce-846b254125c8
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Book chapters
pp. 31
Constructive generation methods for dungeons and levels
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