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      Procedural Content Generation in Games 

      Constructive generation methods for dungeons and levels

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          The 2010 Mario AI Championship: Level Generation Track

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            The Mario AI Benchmark and Competitions

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              Fusing Visual and Behavioral Cues for Modeling User Experience in Games

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                Author and book information

                Book Chapter
                2016
                October 19 2016
                : 31-55
                10.1007/978-3-319-42716-4_3
                79d3dc69-431e-4752-b9ce-846b254125c8
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